As far as I know, the pausetime is not open for editing using scripts. Maybe the best way is by replicating the whole pausetime feature with scripts in the ondoattack/didhit events, and then you can freely put some extra conditions in order to make it work.hey guys, is there a way to make the pausetime of an attack act like it is hiting only one oponent even if it hist many?... like removing the increased paustime factor the more oponents you hit...
i see is out of my skill level then ;p . thanks man...As far as I know, the pausetime is not open for editing using scripts. Maybe the best way is by replicating the whole pausetime feature with scripts in the ondoattack/didhit events, and then you can freely put some extra conditions in order to make it work.