osman_color
Active member
Hello everyone and ... well, I'm sorry about my English, when I was young I couldn´t buy myself an original nes so I choose to buy one of those familclones, I used to play beat em ups and the advantage that famiclones brought was that they had a joystick With a couple of additional buttons that the nes does not, turbo A and turbo B.
Well, I mention that so you can understand the idea of my question, how do I implement this in my openbor mods? Since last year I have already developed 5 own games in openbor which I have been uploading on the page (Arcaders, Cowboys Unison, etc) but I would like to know if there is a simple command to make your characters attack continuously just by pressing the attack button? (I've seen that games like Contra Lock'n loaded do it but it makes extensive use of scripts and anim follow,) I'm bad with that, to be honest I don't know how lang of programation and I don't handle the scripts language.
I recently learned an optional method to do that and it was adding in anim block a sequence of frames of attacks along with holdblock 1 but I wanted to know if there is a native way to add turbo to attacks.
Well, I mention that so you can understand the idea of my question, how do I implement this in my openbor mods? Since last year I have already developed 5 own games in openbor which I have been uploading on the page (Arcaders, Cowboys Unison, etc) but I would like to know if there is a simple command to make your characters attack continuously just by pressing the attack button? (I've seen that games like Contra Lock'n loaded do it but it makes extensive use of scripts and anim follow,) I'm bad with that, to be honest I don't know how lang of programation and I don't handle the scripts language.
I recently learned an optional method to do that and it was adding in anim block a sequence of frames of attacks along with holdblock 1 but I wanted to know if there is a native way to add turbo to attacks.