Question, how to make a character attack continuously?

osman_color

Active member
Hello everyone and ... well, I'm sorry about my English, when I was young I couldn´t buy myself an original nes so I choose to buy one of those familclones, I used to play beat em ups and the advantage that famiclones brought was that they had a joystick With a couple of additional buttons that the nes does not, turbo A and turbo B.
Well, I mention that so you can understand the idea of ​​my question, how do I implement this in my openbor mods? Since last year I have already developed 5 own games in openbor which I have been uploading on the page (Arcaders, Cowboys Unison, etc) but I would like to know if there is a simple command to make your characters attack continuously just by pressing the attack button? (I've seen that games like Contra Lock'n loaded do it but it makes extensive use of scripts and anim follow,) I'm bad with that, to be honest I don't know how lang of programation and I don't handle the scripts language.
I recently learned an optional method to do that and it was adding in anim block a sequence of frames of attacks along with holdblock 1 but I wanted to know if there is a native way to add turbo to attacks.
 
AFAIK there are no autofire command. You'll have to use script to create that effect.

Worry not, I've coded a function for that. If you are willing to learn how to use animationscript and how to call functions from there, you should be able to add autofire effect to your game :)
 
Oh, well, there are some animation script file that can do that? turbo for attacks? i need it to implement in my latest run and gun game Cowboys Unison, i´m working in a new update of this game (the game are in complete phase, but) i wanna add a some kind of native turbo shot.
yesterday i manage to implement this in a non-convencional form, in the char hero i declared anim block with an attack bbox loop 1, i´ve declared holdblock 1 so that mode the char can attack continuously when you perform anim block, all of this, plus anim blockpain now the char can shoot with turbo and Parry enemy´s attack but not forever (before the parry the character stays vulnerable for a miliseconds and you need hold again the attack button in order to the character shoot constinuously  again. (fair)
 
Back
Top Bottom