mersox
Active member
Hey guys, I'm having trouble in two areas:
1. Random sounds: I know this has been done before, but I'm having trouble finding examples. Basically I have different "swish" sounds and I want Openbor to play one of them randomly each time the characters performs a punch or kick.
2. Remap! I'm having trouble in this area. I have six different "map" sprites of one character and I want to use them when spawning them. I have been successful in using one remap (which means I have the same character in two different colors on screen) but that's it, when I want to add another one the program crashes.
Right now the character txt says:
and the level txt says:
If I add a "map 2" it all goes to hell. I think it's because I would have numerous "remap" commands in the char's file, so I tried numbering them like "remap2" and "remap 2" (with a space) but it didn't work. Ideas?
1. Random sounds: I know this has been done before, but I'm having trouble finding examples. Basically I have different "swish" sounds and I want Openbor to play one of them randomly each time the characters performs a punch or kick.
2. Remap! I'm having trouble in this area. I have six different "map" sprites of one character and I want to use them when spawning them. I have been successful in using one remap (which means I have the same character in two different colors on screen) but that's it, when I want to add another one the program crashes.
Right now the character txt says:
remap data/chars/shermie/idle1.gif data/chars/shermie/map1.gif
and the level txt says:
spawn Shermie
map 1
alias putty
coords 350 220
at 15
If I add a "map 2" it all goes to hell. I think it's because I would have numerous "remap" commands in the char's file, so I tried numbering them like "remap2" and "remap 2" (with a space) but it didn't work. Ideas?