random taunt sound when kill enemies and objects?

rafhot

Member
how can i make my characters play random sounds ( around 10 variations of taunts for each player character) when they kill enemies but without do it too often?

also i want to do some shouts for my characters when they break stuff on the screen but not everytime

any idea how to do it?
 
i was using wav pcm 16bit 44100 hz standard
also add wav gain to increase de DB and make the sound clear audible even quick background sound playing in game

but each sound reach around 700kb, so i will try now set it to 22.050 8bit mono and hope dont lose much and add noise or decrease the hear volume in game
 
The good quick way to increase all volume of files to it's max point is using wavosaur and choosing Normalize -0.3dB.

http://www.wavosaur.com/
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You know, there was never a good case for it before, but maybe it's finally time to add support for Ogg Vorbis SFX to OpenBOR.  It wouldn't save any memory, but it would at least solve your file size problem.
 
actually to decrease the .wav size in my game i set all wav files to 22,050 8 bit mono
then applied wavgain tool to add +12db to make sound louder

a 700kb .wav sound file become a 50kb .wav file
but with .ogg support for SFX all this work would be cut in the half and speedup my work :P
 
Yeah it might be cool, thou I would test it thoroughly.    I have noticed using other engines .ogg playback has issues with very short sfx. (for example RPG maker)  I had noticed when making sfx for someones game that short sounds had to have extra silence added to the front or they would not playback properly.

@rafhot - this is not always a good method thou, the method I posted is non destructive editing, it will increase to volume without clipping and set everything to be the same volume.  Adding gain like that can cause problems unless your setting it to auto-adjust to prevent clipping.

22,050 8 bit mono is the right way to convert them thou.  But for speech/voice I would probably go 16bit.
 
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