IT compiles fine android or windows but separately, anyway, i tinkered with godot engine again, trying torecreate one of my mods but with time i realize that theres nothing else like openbor.
Godot doesnt have Z axis ! so most of the games are flat 2d games, kinda like on atari2600(!, depressing when you realise that) but with colorful graphics without limitations and with shaders, audio effects and all but... yeah, that damn z axis missing just puts me off very hard.
I realized how many things im taking for granted in openbor, in godot for example you cant really just swap playable character like that mid game.
Its doable but would follow in a lot of workaround code.
Im wondering if theres even one engine comparable to openbor where X Y Z axises are present in 2D world.technically openbor is 3D physics without 3d models and 3d cameras.
Godot doesnt have Z axis ! so most of the games are flat 2d games, kinda like on atari2600(!, depressing when you realise that) but with colorful graphics without limitations and with shaders, audio effects and all but... yeah, that damn z axis missing just puts me off very hard.
I realized how many things im taking for granted in openbor, in godot for example you cant really just swap playable character like that mid game.
Its doable but would follow in a lot of workaround code.
Im wondering if theres even one engine comparable to openbor where X Y Z axises are present in 2D world.technically openbor is 3D physics without 3d models and 3d cameras.