Select Screen and images support

MysticG

Member
Hello everyone,

I have 2 projects going on and i want assitance with something.
I am currently bussy with ripping bases for a Tokusatsu based game.

I need help with making images for a select screen. This means slots, character images, cursors and all.

As a start, I plan to have a 4 character select screen wich must look more like a beat em up, 2d fighting game select screen.

Those are the characters:
Rider 1 (Kamen Rider) - known as Masked Rider in US
TyrannoRanger (Zyuranger) - Red Ranger from MMPR (US) is his counterpart.
KibaRanger (Dairanger) - White Ranger from MMPR (US) is his counterpart.
Spiderman (Spiderman) - Spiderman had it's own Tokusatsu series in the 70's.

I want it to fit a 640 x 480 sized screen and 256 colors in bmp file.
Select Screen idea's:
tmnt.png

tumblr_l9h8e4So9a1qd4q8ao1_500.png

000.jpg


If anyone is interested to help out, please let me know.
 
Check this one out. That's what you're asking about making a fighting/beat 'em up style select screen with cursor(s).

For image itself, png is recommended due to low compression of the file size. Using bmp is ok, but saving it would make the file size quite bigger for the image. jpg is not acceptable to use due to a quality mess. If you have a photoshop program (Photoshop, GIMP, Irfanview, etc.), you may need to index the image (after indexing, colors will be reduced to 256 colors if the original is/was with more than 256 colors) and save it.

Speaking of the image screen size, you need video.txt if you want to change not only screen resolution, but also the color depth. In video.txt, you can change the screen resolution value with what sized screen you like and the color depth a.k.a. colourdepth.

This is an example of using video.txt.

######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]:  0 = 320x240
#
#          1 = 480x272
#
#          2 = 640x480
#
#          3 = 720x480
#
#          4 = 800x480
#
#          5 = 800x600
#
#          6 = 960x540
#
###################################################################

video 1


######################### Colour Depth ############################
#
# Syntax: colourdepth [value]
#
# [value]:  8bit
#
#          16bit
#
#          32bit
#
###################################################################

colourdepth 16bit

 
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