Think of it as adjusting the stage light not the character shadows
in your stage text
light {x} {z}
This command changes light direction to {x} {z} for gfxshadow’s at defined scrollpos. This is used together with ‘gfxshadow’ (see above).
If {x} is not 0, the shadow will lean left or right (256 means 45 degree, try use some values and see what is the best value)
{z} can’t be 0, because it is for the length of the shadow in z direction, 256 will make the shadow as long as its owner’s sprite, and 128 will be half length. If it is negative value, the shadow will be flipped head-to-foot.
Think of it as adjusting the stage light not the character shadows
in your stage text
light {x} {z}
This command changes light direction to {x} {z} for gfxshadow’s at defined scrollpos. This is used together with ‘gfxshadow’ (see above).
If {x} is not 0, the shadow will lean left or right (256 means 45 degree, try use some values and see what is the best value)
{z} can’t be 0, because it is for the length of the shadow in z direction, 256 will make the shadow as long as its owner’s sprite, and 128 will be half length. If it is negative value, the shadow will be flipped head-to-foot.