Shadows

Solution
Think of it as adjusting the stage light not the character shadows

in your stage text


light {x} {z}

  • This command changes light direction to {x} {z} for gfxshadow’s at defined scrollpos. This is used together with ‘gfxshadow’ (see above).
  • If {x} is not 0, the shadow will lean left or right (256 means 45 degree, try use some values and see what is the best value)
  • {z} can’t be 0, because it is for the length of the shadow in z direction, 256 will make the shadow as long as its owner’s sprite, and 128 will be half length. If it is negative value, the shadow will be flipped head-to-foot.
  • Must be followed by ‘at’.
Think of it as adjusting the stage light not the character shadows

in your stage text


light {x} {z}

  • This command changes light direction to {x} {z} for gfxshadow’s at defined scrollpos. This is used together with ‘gfxshadow’ (see above).
  • If {x} is not 0, the shadow will lean left or right (256 means 45 degree, try use some values and see what is the best value)
  • {z} can’t be 0, because it is for the length of the shadow in z direction, 256 will make the shadow as long as its owner’s sprite, and 128 will be half length. If it is negative value, the shadow will be flipped head-to-foot.
  • Must be followed by ‘at’.
 
Solution
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