Slam bugs and riseattack

NED

Well-known member
There is a particular bug during enemy's slams
I have coded a slam for enemy so he can launch you away.
It also have a cancel on it to use a power bomb move sometimes (randomly)
There is not the problem with that.

But I just got that a player grabbed on these moves by enemy, can have control for a rise attack move.
during the moment enemy grabs you, until the moment he releases you, you can play riseattack anim.

Weird effect on screen...

kMPdiIq.jpg


I think, the engine consider you as in a liedown position, so you can riseattack.

Is there a way to fix it?

Thanks
 
i had a similliar problem in my frist slams the player or enemy would play rise animation... because when he was getting slammed the offset touched the ground from more than 30 delay...

but for a riseattack problem i think its best if you post the txt file of the rise attack and slam...
 
jonsilva said:
i had a similliar problem in my frist slams the player or enemy would play rise animation... because when he was getting slammed the offset touched the ground from more than 30 delay...

but for a riseattack problem i think its best if you post the txt file of the rise attack and slam...
Rise, then rise attack.
And yes I had the same problem previously with longer slams.


magggas said:
Is the same thing like in enemies, just change the y value like this below and it should be ok.
This:
@cmd    position 3 80 10 -1 0
To this:
@cmd    position 3 80 11 -1 0 or
@cmd    position 3 80 12 -1 0

After this, you can just edit the image file to fit in right position if one or two pixels does that mater.
Thanks a lot for the reminder.
This is exactly the same problem I had in the past with players's moves.
Since it was enemy side, I didn't make the ressemblance/link to this situation.

I used to fix it by giving 10 pixel UP to avoid hitting ground.

This time I used 5 and it seems to work well


Thanks guys.
 
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