Sodom's Back Alley (Final Fight)

  • Thread starter Thread starter ELECTRO
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ELECTRO

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Sup gamers! Just dropping by to throw another stage into the ring. This time around it's the Final Fight stage that's right before you fight Sodom/Katana in the arena. I added Super Jump access to the stage as well as extended the borders to display the train behind the broken wall better. While ripping the sprites I noticed this train sprite did not display in Final Fight that well and I didn't want that sprite to go to waste.

Link : http://electroslair.blogspot.com/







(side notes : Yo DEMONKAI, sorry it's taken a little longer to release the beta of the Interactive Mugen Pack but I wanted to include this stage in there before the release.) :-"

(side notes : updated Death Match 3. It was missing Mask = 1 and am suprised it even worked in older Mugen builds)

(side notes : Updated Wolvie with all types of tweaks. He even has a low and mid Fast Ball Special. The high version will be in the next update)
 
Ah, interactive stages... it reminds me how I was struggling to add it in winmugen.
Good to see this stage in mugen, Electro!  :D
 
Thanks guys! My Mugen has been Interactive for years and once in a while I would add some code and sprites to stage releases. Unfortunately only a select few had the time and know how to make it happen, which lead to PM's that took more time to answer/help than it took me to make the stages and code. So I have since stopped releasing the extra Interactive stuff. So the new idea is to add it all to a fresh version of Mugen solely based on being Interactive which should make the process a lot quicker and less confusing for everyone. 
 
I dream with the day the stages would be TRUE interactive, not the workarounds we do.
But Elecbyte works on a strange way, doing things first which have little importance over things we really want.
 
Completely agree. I was so excited when I got Mugen 1.1 and then realized that the zoom feature was only fun for about 2 days and thought to myself. We got this over Tag Team support? At least Elecbyte threw us a bone for Version 1.0 with the new trigger stagevar(info.name)
 
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