Solved:air cancel help

msmalik681

OpenBOR Developer
Staff member
So I have got around the air cancel problem with the "J" button not losing momentum by using keyscripts.

Now I have a new problem when I use keyscripts to cancel a air move when the character reaches the ground they are stuck in their last animation floating above the ground for about 15 second before they land. I have tried using "landframe" but it failed.  Is there some kind of local variable to say the character is airborn or something ?

I am guessing the below scripts can help somehow but I am not sure how !

"a" - Altitude.
"base" - Base altitude, if a equals base, this entity is in air.


my bad it was the delay on the last frame needed to be changed to 1
 
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