DIGITOY
New member
Hello everyone.
I applied bb's 3rd Strike Zoom Effect code to my game. When I ran the game, a script error occurred that could not find spawnbind. I applied all the necessary files in the script folder, and I also entered the code in the header of the entity file and the corresponding frame.
Script code applied to the header:
animationscript data/scripts/spawns.c
animationscript data/scripts/scripts.c
ondrawscript data/scripts/shadowon.c
Script code applied to the frame:
anim freespecial3
summonframe 1 45 -30 0 0
subentity super01
unsummonframe 2
fastattack 1
jugglecost 1
Energycost 50 1 0 mponly 1
loop 0
delay 5
offset 32 109
@cmd spawnbind "zoomin" 0 0 0
frame data/chars/kimsuil/phoenix0.gif
offset 32 109
sound data/sounds/special.wav
@cmd spawnbind "zoomout" 0 0 0
frame data/chars/kimsuil/phoenix0.gif
offset 88 68
@cmd shadow 5 20 120 6 2 15 5 0 0
frame data/chars/kimsuil/phoenix1.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 87 65
frame data/chars/kimsuil/phoenix2.gif
attack 59 25 86 44 1 0 1 0 10 30
offset 51 71
sound data/sounds/suil-frspecial-fx2.wav
frame data/chars/kimsuil/phoenix3.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 30 107
frame data/chars/kimsuil/phoenix4.gif
attack 60 15 71 69 1 0 1 0 10 30
offset 48 125
sound data/sounds/suil-frspecial-fx2.wav
frame data/chars/kimsuil/phoenix5.gif
As far as I know, animationscript should not be applied to the header twice. So how do I apply the spawns.c file?
I applied bb's 3rd Strike Zoom Effect code to my game. When I ran the game, a script error occurred that could not find spawnbind. I applied all the necessary files in the script folder, and I also entered the code in the header of the entity file and the corresponding frame.
Script code applied to the header:
animationscript data/scripts/spawns.c
animationscript data/scripts/scripts.c
ondrawscript data/scripts/shadowon.c
Script code applied to the frame:
anim freespecial3
summonframe 1 45 -30 0 0
subentity super01
unsummonframe 2
fastattack 1
jugglecost 1
Energycost 50 1 0 mponly 1
loop 0
delay 5
offset 32 109
@cmd spawnbind "zoomin" 0 0 0
frame data/chars/kimsuil/phoenix0.gif
offset 32 109
sound data/sounds/special.wav
@cmd spawnbind "zoomout" 0 0 0
frame data/chars/kimsuil/phoenix0.gif
offset 88 68
@cmd shadow 5 20 120 6 2 15 5 0 0
frame data/chars/kimsuil/phoenix1.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 87 65
frame data/chars/kimsuil/phoenix2.gif
attack 59 25 86 44 1 0 1 0 10 30
offset 51 71
sound data/sounds/suil-frspecial-fx2.wav
frame data/chars/kimsuil/phoenix3.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 30 107
frame data/chars/kimsuil/phoenix4.gif
attack 60 15 71 69 1 0 1 0 10 30
offset 48 125
sound data/sounds/suil-frspecial-fx2.wav
frame data/chars/kimsuil/phoenix5.gif
As far as I know, animationscript should not be applied to the header twice. So how do I apply the spawns.c file?