Viper Snake
Member
In two different games I've been working on, any build newer than 3738 of OpenBOR will always crash when attempting to enter a certain level. There are no error messages in the log so I've been forced to stay on build 3738 for these two games.
Game 1 - Level Select - Each 's_' is a endlevel with a branch.
Game 2 - Sound Test - Each 'bgm' contains a @cmd playmusic
[attachment deleted by admin]
Game 1 - Level Select - Each 's_' is a endlevel with a branch.
Code:
notime 1
settime 0
setweap 1
noslow 0
direction both
cameratype 1
music data/music/Menu.bor
background data/stages/map/map.gif
order a
cameraoffset 0 0 0
spawn1 28 70 0
spawn2 30 70 0
spawn s_waterfall
coords 113 75 0
at 0
spawn s_forest
coords 121 199 0
at 0
spawn s_castle
coords 290 64 0
at 0
spawn s_lavatemple
coords 249 114 0
at 0
spawn s_watercave
coords 160 82 0
at 0
spawn s_demonchapel
coords 113 153 0
at 0
spawn s_shrine
coords 234 64 0
at 0
spawn s_fort
coords 34 171 0
at 0
spawn s_outerwall
coords 266 209 0
at 0
spawn s_cavern
coords 288 161 0
at 0
#spawn s_town
#coords 177 127 0
#at 0
#spawn s_sky
#coords 65 108 0
#at 0
#spawn s_beach
#coords 73 209 0
#at 0
#spawn s_elevator
#coords 208 174 0
#at 0
Game 2 - Sound Test - Each 'bgm' contains a @cmd playmusic
Code:
setweap 5
settime 0
noslow 0
direction up
type 2
bgspeed 2
music data/music/Menu.bor
background data/soundtest/bluebg.png
bglayer data/soundtest/water2.png 0.5 0.5 0 0 0 0 -1 -1 0 2 0 0 0 0 0.5
order a
cameraoffset 0 0 0
spawn1 142 98 0
spawn2 142 98 0
#spawn soundtest_water
#coords 0 0 0
#at 0
spawn soundtestbg
coords 0 0 0
at 0
spawn pfire
alias Purple_Fire_1
health 100
coords 159 83 0
at 0
spawn pfire
alias Purple_Fire_2
health 100
coords 481 83 0
at 0
spawn bgm_text
coords 640 4 0
at 0
spawn bgm_s1
alias ______________________Stage_1
health 100
coords 243 167 0
at 0
spawn bgm_s2
alias ______________________Stage_2
health 100
coords 243 204 0
at 0
spawn bgm_s3
alias ______________________Stage_3
health 100
coords 243 241 0
at 0
spawn bgm_s4
alias ______________________Stage_4
health 100
coords 243 278 0
at 0
spawn bgm_s5
alias ______________________Stage_5
health 100
coords 243 315 0
at 0
spawn bgm_s6
alias ______________________Stage_6
health 100
coords 243 352 0
at 0
spawn bgm_s1b
alias ______________________Stage_1_Boss
health 100
coords 375 167 0
at 0
spawn bgm_s2b
alias ______________________Stage_2_Boss
health 100
coords 375 204 0
at 0
spawn bgm_s3b
alias ______________________Stage_3_Boss
health 100
coords 375 241 0
at 0
spawn bgm_s4b
alias ______________________Stage_4_Boss
health 100
coords 375 278 0
at 0
spawn bgm_s5b
alias ______________________Stage_5_Boss
health 100
coords 375 315 0
at 0
spawn bgm_s6b
alias ______________________Stage_6_Boss
health 100
coords 375 352 0
at 0
spawn bgm_title
alias ______________________Title_Screen
health 100
coords 507 167 0
at 0
spawn bgm_select
alias ______________________Select_Menu
health 100
coords 507 204 0
at 0
spawn bgm_defeat
alias ______________________Defeat
health 100
coords 507 241 0
at 0
spawn bgm_gameover
alias ______________________Game_Over
health 100
coords 507 278 0
at 0
spawn bgm_arena
alias ______________________Arena
health 100
coords 507 315 0
at 0
spawn bgm_bossrush
alias ______________________Boss_Rush
health 100
coords 507 352 0
at 0
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