[Solved] OpenBOR crashes on any build newer than 3738

Viper Snake

Member
In two different games I've been working on, any build newer than 3738 of OpenBOR will always crash when attempting to enter a certain level. There are no error messages in the log so I've been forced to stay on build 3738 for these two games.

Game 1 - Level Select - Each 's_' is a endlevel with a branch.
Code:
notime 1
settime 0
setweap 1
noslow 0
direction both
cameratype 1
music		data/music/Menu.bor
background	data/stages/map/map.gif

order a

cameraoffset 0 0 0
spawn1 28 70 0
spawn2 30 70 0

spawn s_waterfall
coords	113 75 0
at	0	

spawn s_forest
coords	121 199 0
at	0

spawn s_castle
coords	290 64 0
at	0

spawn s_lavatemple
coords	249 114 0
at	0

spawn s_watercave
coords	160 82 0
at	0

spawn s_demonchapel
coords	113 153 0
at	0

spawn s_shrine
coords	234 64 0
at	0

spawn s_fort
coords	34 171 0
at	0

spawn s_outerwall
coords	266 209 0
at	0

spawn s_cavern
coords	288 161 0
at	0

#spawn s_town
#coords	177 127 0
#at	0

#spawn s_sky
#coords	65 108 0
#at	0

#spawn s_beach
#coords	73 209 0
#at	0

#spawn s_elevator
#coords	208 174 0
#at	0

Game 2 - Sound Test - Each 'bgm' contains a @cmd playmusic
Code:
setweap 5
settime 0
noslow 0
direction up
type 2
bgspeed 2
music		data/music/Menu.bor
background	data/soundtest/bluebg.png
bglayer	data/soundtest/water2.png 0.5 0.5 0 0 0 0 -1 -1 0 2 0 0 0 0 0.5	
order a
cameraoffset 0 0 0
spawn1 142 98 0
spawn2 142 98 0

#spawn	soundtest_water
#coords	0 0 0
#at	0

spawn	soundtestbg
coords	0 0 0
at	0

spawn	pfire
alias	Purple_Fire_1
health	100
coords	159 83 0
at	0

spawn	pfire
alias	Purple_Fire_2
health	100
coords	481 83 0
at	0

spawn	bgm_text
coords	640 4 0
at	0

spawn	bgm_s1
alias	______________________Stage_1
health	100
coords	243 167 0
at	0

spawn	bgm_s2
alias	______________________Stage_2
health	100
coords	243 204 0
at	0

spawn	bgm_s3
alias	______________________Stage_3
health	100
coords	243 241 0
at	0

spawn	bgm_s4
alias	______________________Stage_4
health	100
coords	243 278 0
at	0

spawn	bgm_s5
alias	______________________Stage_5
health	100
coords	243 315 0
at	0

spawn	bgm_s6
alias	______________________Stage_6
health	100
coords	243 352 0
at	0

spawn	bgm_s1b
alias	______________________Stage_1_Boss
health	100
coords	375 167 0
at	0

spawn	bgm_s2b
alias	______________________Stage_2_Boss
health	100
coords	375 204 0
at	0

spawn	bgm_s3b
alias	______________________Stage_3_Boss
health	100
coords	375 241 0
at	0

spawn	bgm_s4b
alias	______________________Stage_4_Boss
health	100
coords	375 278 0
at	0

spawn	bgm_s5b
alias	______________________Stage_5_Boss
health	100
coords	375 315 0
at	0

spawn	bgm_s6b
alias	______________________Stage_6_Boss
health	100
coords	375 352 0
at	0

spawn	bgm_title
alias	______________________Title_Screen
health	100
coords	507 167 0
at	0

spawn	bgm_select
alias	______________________Select_Menu
health	100
coords	507 204 0
at	0

spawn	bgm_defeat
alias	______________________Defeat
health	100
coords	507 241 0
at	0

spawn	bgm_gameover
alias	______________________Game_Over
health	100
coords	507 278 0
at	0

spawn	bgm_arena
alias	______________________Arena
health	100
coords	507 315 0
at	0

spawn	bgm_bossrush
alias	______________________Boss_Rush
health	100
coords	507 352 0
at	0

[attachment deleted by admin]
 
I finally figured out what was going on here! All I had to do was add a panel to the stage. Newer builds require a panel to exist, otherwise the game will shutdown with no error! I wish I could go back in time and tell myself.
 
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