Solving the Mirror "bug" on stages

O Ilusionista

Captain 100K
I don't remember who explained me about this supposed bug in Mirror in OpenBOR scenarios (probably, it was @DCurrent and I decided to test it.

In short, it's not an engine error - it's the fault of whoever programmed the level - in case, me :)

This is the Z position setting in "levels.txt" (the second value is the Z position):

z 160 220 0

However, in the level programming, I set the position of the glue machine with a LOWER value than the minimum Z position of the scenario (the second value is the Z position):

spawn colamachine 1
flip 1
coords 258 158
at 0


As we see in the second part of the video, if you enter a value EQUAL or GREATER than the minimum, the error does not happen (see the cola machine position):

Since the engine uses the minimum Z value from levels.txt to draw the mirror images, they disappear - reappearing when you hit something.
 
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