Very interesting!Here's some graphical concepts I made of a custom pier type level. Most graphics are new, but I sprinkled in some existing sources from SoR2 mostly, and an edited version of the city from 3. I have a more full level made complete with layers, but this showcases how I imagine it would look.
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I get what you mean - the pier perspective is a bit off (and it would be tricky to fully match witht he floor as it is now.But my brain always reacts strangely when someone mix up 2 too different systems of space representation.
This is a good idea, I would like to see the full level.Here's some graphical concepts I made of a custom pier type level. Most graphics are new, but I sprinkled in some existing sources from SoR2 mostly, and an edited version of the city from 3. I have a more full level made complete with layers, but this showcases how I imagine it would look.
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I get what you mean - the pier perspective is a bit off (and it would be tricky to fully match witht he floor as it is now.
If you compare the vanish point (where the lines crosses each other) of both part of the image, you notice they are different
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Also, since we have a corridor on the pier which shows two directions, he would need to change to floor like this (rough sketch, needs fixing in the middle)
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Great! Thanks buddy@Kratus Here are the full layers.