Some very basic OpenBor n00b queries

  • Thread starter Thread starter metamorphosis
  • Start date Start date
M

metamorphosis

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Hi Guys-
1. Does OpenBor support high-resolution textures e.g a 9000x768 32-bit bitmap as a backdrop?
2. Does OpenBor support alpha-blending for sprites?
3. Is it possible to have enemies which can only be affected by a particular character?
4. Are there any other technical limitations I should know about?

Thanks heaps, and looking forward to playing Golden Axe Myths later tonight-
M
 
#1. I forgot if background panel limit has been expanded but if the limit is still there, you can cut your backdrop to shorter parts.

#3. What is exactly you mean by "affected"?

As for #4, why don't you tell us a bit about your mod and we might tell you what's possible and not :)
 
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