M
metamorphosis
Guest
Hi Guys-
1. Does OpenBor support high-resolution textures e.g a 9000x768 32-bit bitmap as a backdrop?
2. Does OpenBor support alpha-blending for sprites?
3. Is it possible to have enemies which can only be affected by a particular character?
4. Are there any other technical limitations I should know about?
Thanks heaps, and looking forward to playing Golden Axe Myths later tonight-
M
1. Does OpenBor support high-resolution textures e.g a 9000x768 32-bit bitmap as a backdrop?
2. Does OpenBor support alpha-blending for sprites?
3. Is it possible to have enemies which can only be affected by a particular character?
4. Are there any other technical limitations I should know about?
Thanks heaps, and looking forward to playing Golden Axe Myths later tonight-
M