Yeah, it's really a good point. In this case I will maintain the save feature, even if I create some custom way.I usually have 2 hours to play a game in a day usually I get 3 days a week, those 2 hours are split into 30 minute sessions so I definitely need the save features, the SORX Shiva run took me two days to record.
If I didn't have that feature I probably wouldn't play it, one of my actual pet peeves in games is restarting from the beginning of the level, I just don't have time for it as an adult.
I think the same as you, and after the last report I received from @neon5916 about loading a cleared game and counting as a finished game, I'm thinking of using filestreams to create a custom save/load feature. The only problem is, these files can be easily cheated by people, I need first to make a way to lock, hide or encrypt it.I like save game as a concept - but not the engine's native version. That's one of those thigns that's pretty much impossible to handle correctly as a native feature, and the various issues encounted by people using it are proof. IMO adding it was one of the biggest mistakes we made. I'd reccomend using filestreams instead.
DC
Yeah, it's really a good point. In this case I will maintain the save feature, even if I create some custom way.
I think the same as you, and after the last report I received from @neon5916 about loading a cleared game and counting as a finished game, I'm thinking of using filestreams to create a custom save/load feature. The only problem is, these files can be easily cheated by people, I need first to make a way to lock, hide or encrypt it.
Hex codes are an interesting idea, if I'm not wrong the old secure pack code works this way by reversing the password string order and then converting to hex. I will do some tests, thanks for the idea.I haven't written an implementation yet or I'd give it to you, but my own plan was to use bitshift and hex codes, then add a check sum. Easily breakable by someone who knows what they're doing, but an impassible roadblock for the quick and dirty cheaters.
DC
Hex codes are an interesting idea, if I'm not wrong the old secure pack code works this way by reversing the password string order and then converting to hex. I will do some tests, thanks for the idea.
Great! I didn't know that, I though that it only works in theOpenBOR script can read hexadecimal numbers
rgbcolor
function.I though that it only works in thergbcolor
function.
I've got double maybe triple that so Lucky meI usually have 2 hours to play a game in a day usually I get 3 days a week, those 2 hours are split into 30 minute sessions so I definitely need the save features, I just don't have time for it as an adult.
I've got double maybe triple that so Lucky me
*btw (oot) I want quick save (save every where) feature
bah - amateursIf I choose less sleep I can get extra hours I either go to sleep late or wake up super early but I usually reserve that for the weekend and other hobbies. Save state feature would be great but only on games where the levels are long, I think for SORX save anywhere feature would NOT be a good idea.
i have run 7 using 7 in virtualbox, but who knows how openbor would perform ....no windows 10?