name truckgang
health 1
type none
gfxshadow 1
hostile player
candamage player obstacle
noquake 1
nolife 1
flash flash
noatflash 1
offscreenkill 200
speed 18
noquake 1
load bd5
load bd2
load bd4
load bd3
load bd1
animationscript data/scripts/obstacle.c
anim idle
loop 0
offset 150 175
sound data/sounds/car.wav
hitflash flash
hitfx data/sounds/indirect.wav
attack 15 102 258 65 25 1 1 0 20 20
dropv 4 1 0
delay 5
@cmd dasher 2 0 0
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
@cmd dasher 1 0 0
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
frame data/chars/misc/truck01.png
frame data/chars/misc/truck02.png
attack 0 0 0 0
@cmd stop
delay 20
frame data/chars/misc/truck03.png
@script
if(frame == 30){
void ent = spawn01("bd5", -100 40 -1);
performattack(ent, openborconstant("ANI_follow11"), 1);
}
@end_script
frame data/chars/misc/truck04.png
frame data/chars/misc/truck04.png
frame data/chars/misc/truck04.png
frame data/chars/misc/truck04.png
frame data/chars/misc/truck04.png
frame data/chars/misc/truck04.png