esn23
Active member
Im not sure what im doing wrong, it's probably something very simple that i keep overlooking.. Everything on this works as it should but the spawnbind effect isnt showing up...
name Darwincp
type none
no_adjust_base 1
suject_to_hole 1
nolife 1
candamage player
animationscript data/scripts/escript.c
load tp
anim follow1
@script
if(frame==1){
void self = getlocalvar("self");
int x = getentityproperty(self,"x");
int y = getentityproperty(self,"y");
setindexedvar(0, x);
setindexedvar(1, y);
}
if(frame==4){
void self = getlocalvar("self");
killentity(self); //Suicide!
}
@end_script
delay 10
offset 58 167
frame data/chars/misc/check/Darwin/up1.png
frame data/chars/misc/check/Darwin/up2.png
frame data/chars/misc/check/Darwin/up3.png
delay 30
frame data/chars/misc/check/Darwin/ty1.png
frame data/chars/misc/check/Darwin/ty2.png
delay 10
@cmd spawnBind2 "tp" 0 0 1
frame data/chars/misc/check/Darwin/t1.png
frame data/chars/misc/check/Darwin/t2.png
frame data/chars/misc/check/Darwin/t3.png
frame data/chars/misc/check/Darwin/t4.png
frame data/chars/misc/check/Darwin/t1.png
frame data/chars/misc/check/Darwin/t2.png
frame data/chars/misc/check/Darwin/t3.png
frame data/chars/misc/check/Darwin/t4.png
delay 80
frame data/chars/Emma/invis.png
anim idle
loop 1
delay 10
offset 58 167
noreflect 1
followanim 1
followcond 1
hitfx data/sounds/silent.wav
attack 43 133 40 34 0 0 1 1 0 0
frame data/chars/misc/check/Darwin/c1.png
attack 43 133 40 34 0 0 1 1 0 0
frame data/chars/misc/check/Darwin/c2.png
delay 5
attack 43 133 40 34 0 0 1 1 0 0
frame data/chars/misc/check/Darwin/c2.png
here is the effect text
name tp
type none
no_adjust_base 1
suject_to_hole 1
nolife 1
anim idle
loop 1
delay 10
offset 58 167
hitfx data/sounds/silent.wav
frame data/chars/misc/check/fx/00.png
frame data/chars/misc/check/fx/01.png
frame data/chars/misc/check/fx/02.png
frame data/chars/misc/check/fx/03.png
frame data/chars/misc/check/fx/04.png
frame data/chars/misc/check/fx/05.png
frame data/chars/misc/check/fx/06.png
frame data/chars/misc/check/fx/07.png
frame data/chars/misc/check/fx/08.png
frame data/chars/misc/check/fx/09.png
frame data/chars/misc/check/fx/10.png
frame data/chars/misc/check/fx/11.png
frame data/chars/misc/check/fx/12.png
frame data/chars/misc/check/fx/13.png
frame data/chars/misc/check/fx/cp.png
frame data/chars/Emma/invis.png
frame data/chars/misc/check/fx/cp.png
frame data/chars/Emma/invis.png
thank you in advance for any help.. Im just not seeing it lol
name Darwincp
type none
no_adjust_base 1
suject_to_hole 1
nolife 1
candamage player
animationscript data/scripts/escript.c
load tp
anim follow1
@script
if(frame==1){
void self = getlocalvar("self");
int x = getentityproperty(self,"x");
int y = getentityproperty(self,"y");
setindexedvar(0, x);
setindexedvar(1, y);
}
if(frame==4){
void self = getlocalvar("self");
killentity(self); //Suicide!
}
@end_script
delay 10
offset 58 167
frame data/chars/misc/check/Darwin/up1.png
frame data/chars/misc/check/Darwin/up2.png
frame data/chars/misc/check/Darwin/up3.png
delay 30
frame data/chars/misc/check/Darwin/ty1.png
frame data/chars/misc/check/Darwin/ty2.png
delay 10
@cmd spawnBind2 "tp" 0 0 1
frame data/chars/misc/check/Darwin/t1.png
frame data/chars/misc/check/Darwin/t2.png
frame data/chars/misc/check/Darwin/t3.png
frame data/chars/misc/check/Darwin/t4.png
frame data/chars/misc/check/Darwin/t1.png
frame data/chars/misc/check/Darwin/t2.png
frame data/chars/misc/check/Darwin/t3.png
frame data/chars/misc/check/Darwin/t4.png
delay 80
frame data/chars/Emma/invis.png
anim idle
loop 1
delay 10
offset 58 167
noreflect 1
followanim 1
followcond 1
hitfx data/sounds/silent.wav
attack 43 133 40 34 0 0 1 1 0 0
frame data/chars/misc/check/Darwin/c1.png
attack 43 133 40 34 0 0 1 1 0 0
frame data/chars/misc/check/Darwin/c2.png
delay 5
attack 43 133 40 34 0 0 1 1 0 0
frame data/chars/misc/check/Darwin/c2.png
here is the effect text
name tp
type none
no_adjust_base 1
suject_to_hole 1
nolife 1
anim idle
loop 1
delay 10
offset 58 167
hitfx data/sounds/silent.wav
frame data/chars/misc/check/fx/00.png
frame data/chars/misc/check/fx/01.png
frame data/chars/misc/check/fx/02.png
frame data/chars/misc/check/fx/03.png
frame data/chars/misc/check/fx/04.png
frame data/chars/misc/check/fx/05.png
frame data/chars/misc/check/fx/06.png
frame data/chars/misc/check/fx/07.png
frame data/chars/misc/check/fx/08.png
frame data/chars/misc/check/fx/09.png
frame data/chars/misc/check/fx/10.png
frame data/chars/misc/check/fx/11.png
frame data/chars/misc/check/fx/12.png
frame data/chars/misc/check/fx/13.png
frame data/chars/misc/check/fx/cp.png
frame data/chars/Emma/invis.png
frame data/chars/misc/check/fx/cp.png
frame data/chars/Emma/invis.png
thank you in advance for any help.. Im just not seeing it lol