thanks help but i am with out a clue of what that is SoR3 or what that mp command does for that mater, here is the code for the attack move:
anim special
loop 0
otg 1
delay 5
offset 93 160
sound data/chars/subzero/ball.wav
frame data/chars/subzero/sp1.gif
frame data/chars/subzero/sp2.gif
frame data/chars/subzero/sp3.gif
frame data/chars/subzero/sp4.gif
frame data/chars/subzero/sp5.gif
frame data/chars/subzero/sp6.gif
frame data/chars/subzero/sp7.gif
frame data/chars/subzero/sp8.gif
frame data/chars/subzero/sp9.gif
delay 3
sound data/chars/subzero/jdie.wav
frame data/chars/subzero/sp10.gif
frame data/chars/subzero/sp11.gif
frame data/chars/subzero/sp12.gif
frame data/chars/subzero/sp13.gif
freeze 35 18 151 130 25 2 0 1
frame data/chars/subzero/sp14.gif
frame data/chars/subzero/sp15.gif
frame data/chars/subzero/sp16.gif
frame data/chars/subzero/sp17.gif
frame data/chars/subzero/sp18.gif
frame data/chars/subzero/sp19.gif
frame data/chars/subzero/sp20.gif
freeze 0 0 0 0 0 0
delay 5
offset 96 163
frame data/chars/subzero/k8.gif
frame data/chars/subzero/k7.gif
sound data/chars/subzero/run.wav
frame data/chars/subzero/k6.gif
attack6 105 35 62 75 25 1
dropv 3 3
frame data/chars/subzero/k5.gif
frame data/chars/subzero/k3.gif
attack6 0 0 0 0
frame data/chars/subzero/k2.gif
frame data/chars/subzero/k1.gif
offset 90 161
frame data/chars/subzero/kk1.gif
frame data/chars/subzero/kk2.gif
offset 104 161
frame data/chars/subzero/kk3.gif
sound data/chars/subzero/p1.wav
attack6 52 35 70 75 25 1
dropv 3 3
offset 124 166
frame data/chars/subzero/kk5.gif
offset 107 155
frame data/chars/subzero/kk6.gif
offset 99 162
attack6 0 0 0 0
frame data/chars/subzero/kk7.gif
offset 97 162
frame data/chars/subzero/kk8.gif