C:
void platform(int Flag)
{// changes subject's platform status
void self = getlocalvar("self");
changeentityproperty(self, "Subject_to_Platform", Flag);
}
anim follow6 #jumpdown
loop 0
delay 15
offset 46 90
bbox 37 61 15 36
landframe 2
frame Data/chars/black/j1.png
@cmd platform 1
delay -1000
frame Data/chars/black/j1.png
delay 10
offset 43 95
frame Data/chars/black/d.png