subtype arrow

O Ilusionista

Captain 100K
I confess I'd never worked with the "arrow" subtype, but I saw it in the Bloodbane template and decided to give it a try.

But during my testing, I realized it works for enemy, NPC, and obstacle types, but not for none.

Is there any limitation for this on the none type?

name looting_goon
type none
subtype arrow
gfxshadow 1
speed 12
Antigravity 100
offscreenkill 100

Not an issue for me, as I can use the other types. I am just curious about it :)
 
I confess I'd never worked with the "arrow" subtype, but I saw it in the Bloodbane template and decided to give it a try.

But during my testing, I realized it works for enemy, NPC, and obstacle types, but not for none.

Is there any limitation for this on the none type?



Not an issue for me, as I can use the other types. I am just curious about it :)
I'd have to look into code, but basically, none type sets up its own set of mix of flags and behaviors, and some of them may or may not play nice with the arrow subtype. It's probably faster to just give it a try than spending time deciphering the driving code.

DC
 
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