system cancel command

msmalik681

OpenBOR Developer
Staff member
Is there anyway to use the built in cancel system by script ?

Basically I want a cancel for supers for almost any animation except for grabbing, jumping, and pain animations !
 
I don't think so. But I built a system that let you set "global cancels", which are basically what you are trying to do.

http://www.chronocrash.com/forum/index.php?topic=2466.0
 
You can do the opposite, that is set a cancel option to the whole entity (available from any animation), and then you have to disable it in animations you don't want it to be available.

http://www.chronocrash.com/forum/index.php?topic=2466.msg33869#msg33869
 
Piccolo said:
You can do the opposite, that is set a cancel option to the whole entity (available from any animation), and then you have to disable it in animations you don't want it to be available.

http://www.chronocrash.com/forum/index.php?topic=2466.msg33869#msg33869

your script is amazing but I had a peek at the coding behind it at it looks really heavy will this have a big impact on the amount of ram used ?
 
That I don't know. But I try to free variables on the fly as much as possible, so that only the current cancel options are stored. So it's basically two arrays (one for the global cancels, one for the current animation) with around 10 elements each at a particular time. Therefore the system shouldn't have such a big impact on RAM usage  :)
 
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