Bloodbane said:Just suggestion, don't use degravity for temporary air time. Use this function instead:
void floater( int Time )
{// Floats in Time centiseconds
void self = getlocalvar("self");
int eTime = openborvariant("elapsed_time");
changeentityproperty(self, "tosstime", eTime + Time*2);
}
This function is run, will stop gravity effect for Time (in centiseconds), great for stopping in mid air moves!
The float effect will wear off immediately if entity is hit.
loop 0
delay 10
offset 30 81
hitfx data/sounds/beat2.wav
@cmd stop
@cmd degravity 1
frame data/chars/billy/28.png
delay 40
@cmd dasher 5 -3 0
attack 30 61 21 20 15 1 0 0 10
frame data/chars/billy/18.png
attack 0 0 0 0
@cmd degravity 0
delay 15
frame data/chars/billy/28.png
delay 500
frame data/chars/billy/28.png
loop 0
delay 10
offset 30 81
hitfx data/sounds/beat2.wav
@cmd stop
@script
void floater( int Time )
{// Floats in Time centiseconds
void self = getlocalvar("self");
int eTime = openborvariant("elapsed_time");
changeentityproperty(self, "tosstime", eTime + Time*2);
}
@end_script
frame data/chars/billy/28.png
delay 40
@cmd dasher 5 -3 0
attack 30 61 21 20 15 1 0 0 10
frame data/chars/billy/18.png
attack 0 0 0 0
@script
void floater( int Time )
{// Floats in Time centiseconds
void self = getlocalvar("self");
int eTime = openborvariant("elapsed_time");
changeentityproperty(self, "tosstime", eTime + Time*2);
}
@end_script
delay 15
frame data/chars/billy/28.png
delay 500
frame data/chars/billy/28.png
I don't mean to offend, but, it's MIIIIshima. (Mishima) lolmalik4ever said:... mashima zaibatsu
malik4ever said:Its ok and u need to add that script to your animation scripts file then call it with @cmd floater ( time) set the to how long u want anti gravity to be active I think 10 should be fine
anim jumpattack3
loop 0
delay 10
offset 30 81
hitfx data/sounds/beat2.wav
@cmd stop
@cmd floater 10
frame data/chars/billy/28.png
delay 40
@cmd dasher 5 -3 0
attack 30 61 21 20 15 1 0 0 10
frame data/chars/billy/18.png
attack 0 0 0 0
delay 15
frame data/chars/billy/28.png
delay 500
frame data/chars/billy/28.png
riccochet said:im well aware of Tekkens storyline. ive just always felt that Kazuya was a better representation of a king of iron fist based on his hard hitting fighting style.. putting storylines aside.
There's a lot of Japanese with dark skinnsw25 said:IMO dont change skin tone, they dont work being darker as they are japanese and in games have fairish skin