Tekken - The Devil's Rage

Canceled Tekken: The Devils Rage 6

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Project is halted prior to completion and will not receive further updates.
Kazuya is the only playable in the game, but Malik is probably workin' on Bryan and Asuka as playables.
 
@bloodbane that script seems so much better then my work around thanks !

three playable characters will be kazuya, asuka and bryan also wanted a hidden character but the mod is taking too long already !
 
Bloodbane said:
Just suggestion, don't use degravity for temporary air time. Use this function instead:

void floater( int Time )
{// Floats in Time centiseconds
    void self = getlocalvar("self");
    int eTime = openborvariant("elapsed_time");

    changeentityproperty(self, "tosstime", eTime + Time*2);
}

This function is run, will stop gravity effect for Time (in centiseconds), great for stopping in mid air moves!
The float effect will wear off immediately if entity is hit.

where? in the jumpattack animation?
like from
Code:
loop    0
	delay   10
	offset  30 81
        hitfx   data/sounds/beat2.wav
	@cmd	stop
	@cmd	degravity 1
	frame	data/chars/billy/28.png
	delay	40
        @cmd    dasher 5 -3 0
	attack     30 61 21 20 15 1 0 0 10
        frame      data/chars/billy/18.png
	attack 0 0 0 0
        @cmd    degravity 0
	delay   15
	frame	data/chars/billy/28.png
	delay   500
	frame	data/chars/billy/28.png

to
Code:
loop    0
	delay   10
	offset  30 81
        hitfx   data/sounds/beat2.wav
	@cmd	stop
	@script
	void floater( int Time )
{// Floats in Time centiseconds
    void self = getlocalvar("self");
    int eTime = openborvariant("elapsed_time");

    changeentityproperty(self, "tosstime", eTime + Time*2);
}
@end_script
	frame	data/chars/billy/28.png
	delay	40
        @cmd    dasher 5 -3 0
	attack     30 61 21 20 15 1 0 0 10
        frame      data/chars/billy/18.png
	attack 0 0 0 0
        @script
	void floater( int Time )
{// Floats in Time centiseconds
    void self = getlocalvar("self");
    int eTime = openborvariant("elapsed_time");

    changeentityproperty(self, "tosstime", eTime + Time*2);
}
@end_script
	delay   15
	frame	data/chars/billy/28.png
	delay   500
	frame	data/chars/billy/28.png
because it says it cant compile

(sorry for hijacking your thread Malik)
 
Its ok and u need to add that script to your animation scripts file then call it with @cmd floater ( time) set the to how long u want anti gravity to be active I think 10 should be fine
 
WHAT!? NO JIN? :'(
cvs_jin_kazama_sprite_pack_update_by_cvsnb-d5uzopf.gif
 
There will be Jin in the game 'cause he posted his sprite of Jin back in Lavalit. Don't worry. He will work on it. ;)
 
Whew, good. I couldnt imagine a Tekken game without The King Of Iron Fist
 
@riccochet Whoever controls the mashima zaibatsu is the king of iron fist and the story so far thats Jin!

@Itsuchi KS

he will be in my mod but as the last boss !

 
malik4ever said:
Its ok and u need to add that script to your animation scripts file then call it with @cmd floater ( time) set the to how long u want anti gravity to be active I think 10 should be fine

Thanks, it works now. This is how it changed regarding code:
Code:
anim jumpattack3
	loop    0
	delay   10
	offset  30 81
        hitfx   data/sounds/beat2.wav
	@cmd	stop
	@cmd    floater 10
	frame	data/chars/billy/28.png
	delay	40
        @cmd    dasher 5 -3 0
	attack     30 61 21 20 15 1 0 0 10
        frame      data/chars/billy/18.png
	attack 0 0 0 0
	delay   15
	frame	data/chars/billy/28.png
	delay   500
	frame	data/chars/billy/28.png


About Jin, it changed a lot from the old version, on which he looked lot more younger, and the ew one looks far better, although I must say that the old face has his charm
 
im well aware of Tekkens storyline. ive just always felt that Kazuya was a better representation of a king of iron fist based on his hard hitting fighting style.. putting storylines aside.
 
riccochet said:
im well aware of Tekkens storyline. ive just always felt that Kazuya was a better representation of a king of iron fist based on his hard hitting fighting style.. putting storylines aside.

In that case I totaly agree kazuya is the man!
 
malik4ever said:
@riccochet Whoever controls the mashima zaibatsu is the king of iron fist and the story so far thats Jin!

@Itsuchi KS

he will be in my mod but as the last boss !


Simply beautiful!!
 
Jin has a light tone, leave it please
cvs_jin_stance_sfxtk_animation_by_cvsnb-d5g764p.gif
cvs_devil_jin_by_cvsnb-d5vkkoh.gif
And Jin is stronger than Kazuya. Watch Tekken Bloodline Rebellion. Jin has 3 devil forms and Kazuya only has 2. Nobody can beat Jin, dude is waaaay to strong and he's only 22 or will be 23 in T7. And I think Jin should be a playable character, it wouldn't look right for him to lose to Kazuya or even Asuka for that matter. Kazuya has never defeated Jin. Hell, Jin beat Kazuya and Heihachi at the same time in T4.
 
Umm... I think you seem too excited of playing Jin as your a big Jin Kazama fan. Also, maybe Jin would be unlockable in the game after ending a game. According to the story that Malik said, Jin holds the Mishima Zaibatsu, so he fits perfectly/properly with the story. It just doesn't matter whether if Jin is a last boss or playable, but let the author decide what to do. I don't come to pick on you or offend you, but you just sound too overexcited for Jin as playable 'cause you like him. It's okay to be excited of Jin 'cause you wanna play him so bad, but being too overexcited is not okay. If you played T6, he's the one holding Mishima Zaibatsu and we challenge Jin in the Arena area in Campaigne Mode. It's okay for Jin to lose to anyone 'cause he's an antagonist of T6. I know you really don't like Jin being defeated in the game, but the author has a point of view in putting his own story (plus he'll be unlockable as a playable after finishing a game) accordingly to the Tekken series. Also, I understand you're a big fan of Jin and you like him the most and the best, but a big fan doesn't have to get TOO overexcited. I'm not trying to offend you, I'm just letting you know you'd need to maintain your excitement. Keep the coolness with you. It's up to the author. :) I'm sorry for bothering you on this, but I had a feeling you seemed too overexcited for Jin. I do respect you for wanting Jin as playable in the game 'cause he's your favorite.

I never liked Jin, so he was my worst before until I started Tekken 6. I always liked Jin in only T3 and he was my fave 'cause of the similarity of T2 Kazuya moveset until T4 and I understand that both Kazuya and Jin need(ed) to have different movesets to each other instead of having a clone of moveset of Kazuya via T2/3. Also, Kazuya was never my fave until Tekken Tag 2 by playing Jun and Kazuya as my favorite team.
 
Im not that excited about playing as Jin for I have a playable Jin already but what I was saying is Jin never lost to anybody but Lars and that's in T6 and that was on purpose so Lars could leave him alone so he could kill Azazel (how ever you spell his name). I started being a Jin fan in T4 but never liked to use Jin until T6 where his new fighting style was more complete. T3 Jin sucked to me but they made Devil Jin for the ones who liked T3 Jin and completed his version of Mishima style Karate. But it is up to the author as to what he wants to do but I myself have a playable Jin Im coding as we speak and he's the shit. As a fan, I would jus like for him to be as he's supposed to be...
cvs_jin_mental_alert_by_cvsnb-d5gwiv9.gif
 
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