Transfering from Unity / Godot

I was planning on posting this 10 months ago but I can't log in the website.

I was able to test my Sprite Animations in OpenBOR, but since this is created in Adobe Flash (setting to 16bit and 8bit with No Smoothing) it doesn't look good. Well it looks good on its default size but I had to shrink them (both the Sprites Images themselves and the Size of the Player)

I decided to not use OpenBOR for this project. But still, I wanted to work on Pixel Animation sometime in the future so I'm still considering OpenBOR for the same Beat-Em-Up idea.
Maybe it would be better to do the opposite, rescaling the whole project to 1920x1080 in the video.txt file and then having a very small pixel size, allowing you to reduce any sprite size with almost no quality loss.

For example, a game defined to 320x240 will make the sprites lose too much quality if rescaled to 50% of its original size, but a 1920x1080 sprite rescaled 50% still looks good at 960x540.
 
Why do you think you had to downsize? OpenBoR supports literally any res you wanted to dial in. Here's an HD project, and it was made about 15 years ago on an ancient version of the engine.
1000089766.jpg
Unfortunately I cannot make any more modifications on the character but only the way how I'll export them to PNGs. So by any chances I can make it shrink without losing its quality and look similar to this : 1000089768.jpg

I made two attempts for it.
This :
1000089770.jpg
is just the Big Sprite that I shrinked in our Modder's Tool.

While this : 1000089769.jpg
is a version that I exported with lower resolution so it scales properly.

Both affects how my character looks like, but I needed my character to be around that size.

I hate to get grumpy when you have been gone so long, but I really feel like you haven't bothered to fully explore either the engine or the projects we have recommended upstream in the conversation. If you had, you would have found that we tons of projects with CPU partners galore and combos that make "Capcom Vs." series look the like shallow end of the kiddie pool, never mind anything Final Fight LNS does
Understandable, my apologies as I do indeed work on this only for a few weeks a year, a really slow attempt that I still want to do.
On top of that, there are Sonic Battle games too.
As for the Sonic Battle games, yes I'm well aware of the games and already tried them. I guess akin to what I'm looking is Sega Brawlers Megamix but less chaotic and more balanced Free Versus Mode with Combos.

Still, my apologies and thank you for helping what I was looking for, Ultimate Double Dragon is similar to what I have in my vision. I'm aware I'm just not digging enough, but maybe I was looking for something really really specific that is the reason I wanted to work on it myself.
 
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Just coming here to say that I'm in a similar situation, having worked with godot and unity for years and I had some of the same issues you described, but managed to fix them with the help of this wonderful community. I'm looking forward to see what you'll make! Also, if you want, send me a message to show your previous works with other engines, I'd love to seem them!
 
Do you have video.txt in your data folder? Have you tried using video.txt to change (to your desired) screen resolution? Do you read the manual? It doesn't have to be just 320x240 screen size.


You can use one of the 7 video resolution types in video.txt, but if you want your screen resolution size to be bigger than 960x540 which is video 6, you can customize the size of the screen resolution you wish. For example, you put 1020x634 in video.txt like this. It's just the custom resolution I come up for an idea of customizing it to not just bigger, but also smaller or whatever custom size you use.

video.txt sample:
Code:
video 1020x634

I don't really know if this could help on the rescale. It's meant to be a simple rescaling method. If you know how to do math or use calculator, you'd be okay. You can rescale the size of the sprite smaller with code by using drawmethod. Or you can resize it twice the size of the original sprite. You can use drawmethod in any frame in animation, but the reason I use drawmethod only in the first frame of the animation is because I prefer to do that.

 
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