Trying a new technique

Guys...I managed to dominate a cool technique we use in 3D programs. This makes the animations way more fluid!
gHEFalM.gif
 
I see. Is this the advance IK or the basic one that is available for free?

O Ilusionista said:
The other plays when he has not much life.

That's intriguing. Yeah, now that I think about it, you could do something like that in Mugen, am I right?

Yeah, I want to see the end result of this, it gets me excited to see how this plays out finished.
 
bWWd said:
Here is spriter file with raphael animations ...

I did check the spriter file out. Pretty intricate stuff. Now I see why your sprites on your sig and avatar looked nicely animated.

Is Pro needed to use the skin mode feature or is it available on the free version? Nevermind, you do need Pro to use skins. Nonetheless though, I admire the technique and I could learn something from that too. Can't wait to see what Illu might learn from this.
 
For me its totally worth it to buy spriter just for skins deformation feature alone, its really not much, was 25$ when i bought it and i did that money back on my first commissioned work on it, seriously theres nothing like it on the market in free/paid area with deformation and such low price, next is spine which costs almost 300$ and its deformation is so/so , i prefere to use spriter because its auto subdivided and in spine you have to take care of every vert and move it yourself.
Here is their video on deformation
https://www.youtube.com/watch?v=V0ehOfGP5XY
 
bWWd said:

Yeah, it pretty does do lots more with its price compared to Spine. I did some research on that myself too and what you said isn't far off.

Unfortunately, I can't afford something like this, not in my current situation though, but at least I see some possibilities for using it.
 
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