O Ilusionista
Captain 100K
Simulate QUIT funciton.
By O Ilusionista - 2018.02.13
There is an undocumented function called "gotomainmenu" which can be used to simulate a QUIT function. Ideal if you use a custom menu.
gotomainmenu(flag);
Usage: gotomainmenu(flag);
Info: Jumps back to main menu, using the selected flag. TESTED.
1 = no gameover, 2 = no halloffame, 4 = no intro.txt; you can use a combination like 1+2 = 3 or all 1+2+4 = 7
3 = Goes directly to TITLE SCREEN (displaying the intro.txt content)
7 = Goes directly to MENU SCREEN (no intro)
The effect takes action affter the level fade out.
You can use this directly on any animation:
This could be VERY useful for custom menus
By O Ilusionista - 2018.02.13
There is an undocumented function called "gotomainmenu" which can be used to simulate a QUIT function. Ideal if you use a custom menu.
gotomainmenu(flag);
Usage: gotomainmenu(flag);
Info: Jumps back to main menu, using the selected flag. TESTED.
1 = no gameover, 2 = no halloffame, 4 = no intro.txt; you can use a combination like 1+2 = 3 or all 1+2+4 = 7
3 = Goes directly to TITLE SCREEN (displaying the intro.txt content)
7 = Goes directly to MENU SCREEN (no intro)
The effect takes action affter the level fade out.
You can use this directly on any animation:
Code:
@script
gotomainmenu(3);
@end_script
This could be VERY useful for custom menus