Toranks
Active member
Adapting a game to a more current version of Openbor I have found two errors that cause crashes without log on new versions, but not on old ones, so it is impossible to find out the origin if you do not know where to look:
- atchain 0 0... causes crashes when pressing the attack button. It is solved by deleting it, as it is unnecessary
- If a "followx" animation calls itself with followanim x (useful for infinite combos), game crashes. The solution is to duplicate the animation (follow1/followanim 2 and follow2/followanim 1 for example), and that one calls the other successively.
I hope it can help people who take days without finding the error due to the absence of traces on log file.
- atchain 0 0... causes crashes when pressing the attack button. It is solved by deleting it, as it is unnecessary
- If a "followx" animation calls itself with followanim x (useful for infinite combos), game crashes. The solution is to duplicate the animation (follow1/followanim 2 and follow2/followanim 1 for example), and that one calls the other successively.
I hope it can help people who take days without finding the error due to the absence of traces on log file.