void main(){
int plIndex = getlocalvar("player");
void vEnt = getplayerproperty(plIndex, "entity");
int attack2 = playerkeys(plIndex, 1, "attack2");
int attack2H = playerkeys(plIndex, 0, "attack2");
int jump = playerkeys(plIndex, 0, "jump");
int jumpH = playerkeys(plIndex, 1, "jump");
if((jumpH && attack2) || (attack2H && jump)){
performattack(vEnt, openborconstant("ANI_freespecial1"));
}
}