O Ilusionista
Captain 100K
I have a Text type entity which spawns another entity, type none.
I want this none entity to not be freeze while the text entity is activate.
I tried to set freezetime at none entity:
But it doesn't works.
Any idea? I don't want to make that tricl to pause all entities minus itself.
Edit: Nevermind, I got it - just set the second entity as Text too
I want this none entity to not be freeze while the text entity is activate.
I tried to set freezetime at none entity:
Code:
@script
void self = getlocalvar("self");
changeentityproperty(self, "frozen", 0);
changeentityproperty(self, "freezetime", 1);
@end_script
Any idea? I don't want to make that tricl to pause all entities minus itself.
Edit: Nevermind, I got it - just set the second entity as Text too