Upgrade And Issues

DCurrent

Site Owner, OpenBOR Project Leader
Staff member
All,

As per the banner announcement, I upgraded the forum to latest version of software 2024-08-05. This keep us in compliance for support and security, and also adds a few new features (like the tending content tab and full WebP support). Unfortunately, it also has some issues. Namely, the Chat plugin has not yet upgraded to comply with forum software's security requirements and does not work. I had to disable it for now.

As soon as the plug in is updated, I will re-enable chat feature.
Chat plugin upgrade released and installed. Chat feature back online.

Another unrelated issue is that Gmail has been repeatedly blocking my host. I have a ticket open on this, but it is an ongoing issue. I highly recommend you do not use Gmail for forum accounts. You may not receive confirmation or two factor emails and therefore be unable to log in. I will post any updates on the issues as I have them.

DC
 
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Boss, after the forum update it seems that colors applied on C type scripts were changed too. But now it's too dark to be readed, I tested many other code formats but all of them are using the new dark tone.

Below an example, is there a way to change this?

C:
void shadowTrails()
{//Check defined conditions before use "after image" effect
    void self    = getlocalvar("self");
    void ani    = getentityproperty(self, "animationID");
    void model    = getentityproperty(self, "model");
    
    if(ani == openborconstant("ANI_FREESPECIAL") || ani == openborconstant("ANI_FOLLOW1")){
        if(model != "Axel_Sword_"){afterImage("AxelS_");}
        if(model == "Axel_Sword_"){afterImage("AxelSW_");}
    }
}
 
Boss, after the forum update it seems that colors applied on C type scripts were changed too. But now it's too dark to be readed, I tested many other code formats but all of them are using the new dark tone.

Below an example, is there a way to change this?

C:
void shadowTrails()
{//Check defined conditions before use "after image" effect
    void self    = getlocalvar("self");
    void ani    = getentityproperty(self, "animationID");
    void model    = getentityproperty(self, "model");
 
    if(ani == openborconstant("ANI_FREESPECIAL") || ani == openborconstant("ANI_FOLLOW1")){
        if(model != "Axel_Sword_"){afterImage("AxelS_");}
        if(model == "Axel_Sword_"){afterImage("AxelSW_");}
    }
}

I'd consider those colors quite an improvement on their own since they're more detailed, but you're right, it is harder to see because of our dark theme, and there's no way I'm going back to a light one. I'm not sure if I can change anything without causing side effects, but will see what I can do.

DC

Edit: Set the blocks background to flat black. Seems to help a little, but I really don't like how it changes all blocks (as in quotes, etc.) to black too. I'll keep looking for a better solution.
 
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because of our dark theme, and there's no way I'm going back to a light one
Me too, I prefer the dark theme a lot more than the light one.

Seems to help a little, but I really don't like how it changes all blocks (as in quotes, etc.) to black too. I'll keep looking for a better solution.
Agree, I think the same. For now maybe the best solution is to revert the black blocks and we can write the codes in a general text type instead of the C type.
Even colors like dark blue/orange are not too bad, but the dark red/purple are really bad.
 
@DCurrent I think I've found a bug on the the synthax highlighter.

I've select part of the code I wanted to use the CODE tag:

Captura de tela 2024-08-14 175028.png

But once I select the tag, it deletes all the code:
Captura de tela 2024-08-14 175036.png
 
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