Walk and Backwalk question

mtrain

New member
I have some questions:
- Is there possible to set different speed for walk and backwalk animations?
- Is it possible to force entity play walk or backwalk animation complete. For example: a regular walking animation of the enemy consist of walk frames and when he attacks or making another animation, so the walk animation brakes in the middle for that. So if enemy have, saying, 8 frames of walk animation, is it possible to make him not interrupt it or make something else before this 8 frames played?
 
yeah now i see i didnt changed landframe when tested last time but i dont see much difference between falling animations when using this, maybe velocity would need to be added to falling anim frames as well.
 
i dont see much difference between falling animations when using this

This is the trick of this method. When a single enemy falls it looks like a regular falling, but when a bunch of enemies falling at the same time in one "pack" they reach a land frame with a little bit different timing, and it looks better than a regular falling.
 
Back
Top Bottom