Water Splashing?

Liu-Kang

Member
Right now I'm trying to make it so there's a few invisible entites over the water and when an enemy/player walks into it (Every Player/Enemy has attack2 damage on their walking animations) that it'll play a pain2 animation and splash just a little bit of water. Is there anyway I could do this without giving it a lifebar?
 
no, they cant, you can change npc to obstacle with script tho and it would have pain animation, just insert this into spawn animation of npc :
@script
if(frame==1)
{
  changeentityproperty(getlocalvar("self"), "type", openborconstant("TYPE_OBSTACLE"));
}
@end_script

Doesnt this attack in walk animation hit enemies or something other than invisible water ?
 
bWWd said:
no, they cant, you can change npc to obstacle with script tho and it would have pain animation, just insert this into spawn animation of npc :
@script
if(frame==1)
{
  changeentityproperty(getlocalvar("self"), "type", openborconstant("TYPE_OBSTACLE"));
}
@end_script

Doesnt this attack in walk animation hit enemies or something other than invisible water ?

Ummmm every enemy and player are immune to attack2 and every player and and enemy have attack 2 next to the feet when they're walking so they're able to trample over obstacles (Monsters trampling over buildings). But every attack2 has noreflect 1 because I didn't want the enemies to get juggled in midair by attack2 because that was what was happening. Also I don't think I want that script because I want it to have a pain animation. Sorry for my complicated setup :'(
 
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