Weaponframe allows regular attacks

Hi all,

I'm using weaponframe to create a "morphing" enemy, which basically is a whole new enemy, but it can morph back and forth between the two states. That much works fine. I've notice though that the enemy in its second state will still use the basic attacks of the first state (i.e. anim attack1, belonging to the base enemy, will still trigger once the enemy has triggered weaponframe). Does anyone know why that is, and how to disable it?
Thanks!
 
Have you tried modelflag?

modelflag {int}

  • Determines how weapon model copies animation and weaponlist from original model.
    • 0 = Animation and weaponlist are copied
    • 1 = Animation aren’t copied but weaponlist are still copied
    • 3 = Animation and weaponlost aren’t copied
  • Use this with weapon models of course.
 
Have you tried modelflag?

modelflag {int}

  • Determines how weapon model copies animation and weaponlist from original model.
    • 0 = Animation and weaponlist are copied
    • 1 = Animation aren’t copied but weaponlist are still copied
    • 3 = Animation and weaponlost aren’t copied
  • Use this with weapon models of course.
I tried messing around with those values.
If I set modelflag 1, the weaoonframe never triggers at all. Should the base model also have a modelflag? I've tried a few values there too to no avail.
 
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