wrenchman82
Member
Hi all,
I'm using weaponframe to create a "morphing" enemy, which basically is a whole new enemy, but it can morph back and forth between the two states. That much works fine. I've notice though that the enemy in its second state will still use the basic attacks of the first state (i.e. anim attack1, belonging to the base enemy, will still trigger once the enemy has triggered weaponframe). Does anyone know why that is, and how to disable it?
Thanks!
I'm using weaponframe to create a "morphing" enemy, which basically is a whole new enemy, but it can morph back and forth between the two states. That much works fine. I've notice though that the enemy in its second state will still use the basic attacks of the first state (i.e. anim attack1, belonging to the base enemy, will still trigger once the enemy has triggered weaponframe). Does anyone know why that is, and how to disable it?
Thanks!