On topic: I've used type trap, type enemy, type obstacle and I get some what satisfying results and I just wanna hear from any of you what has worked the best for you.
I wish type_none entities could be hurt as well, often times I've noticed that if there's an obstacle, or an enemy as a window, I have to adjust a npc a.i or make sure to delete the obstacle before clearing the stage so I can end the stage. So yeah, I'm constantly struggling with this and I wanted to see if anyone else found a way to simplify things regarding this matter.
I wish type_none entities could be hurt as well, often times I've noticed that if there's an obstacle, or an enemy as a window, I have to adjust a npc a.i or make sure to delete the obstacle before clearing the stage so I can end the stage. So yeah, I'm constantly struggling with this and I wanted to see if anyone else found a way to simplify things regarding this matter.