Hello! Just a curiosity, I was testing scripts on level, each one looks work well...
Everythink is amazing! I used the same logic to knockdowncount, but looks doesn't work:
If some character is seted up as knockdowncount 1 on his header, I cant unactive it by script on stage?
All The best
Code:
spawn Ryu_Evil
@script
void main()
{
void self = getlocalvar("self");
performattack(self, openborconstant("ANI_JUMP"));
tossentity(self, 0, 3, 0);
changeentityproperty(self, "maxmp", 1);
changeentityproperty(self, "antigrab", 1);
changeentityproperty(self, "aimove", 1);
changeentityproperty(self, "nodrop", 1);
changeentityproperty(self, "subject_to_wall", 0);
changeentityproperty(self, "setlayer", -999);
changeentityproperty(getlocalvar("self"), "type", openborconstant("TYPE_NPC"));
changeentityproperty(self, "candamage", "TYPE_PLAYER", "TYPE_NPC");
changeentityproperty(self, "hostile", "TYPE_NPC");
}
@end_script
alias Evil_Ryu_Master
coords 500 351
at 0
Everythink is amazing! I used the same logic to knockdowncount, but looks doesn't work:
Code:
spawn Ryu_Evil
@script
void main()
{
void self = getlocalvar("self");
changeentityproperty(self, "knockdowncount", 0);
}
@end_script
coords 500 351
map 5
alias Evil_Ryu_Novice
at 0
If some character is seted up as knockdowncount 1 on his header, I cant unactive it by script on stage?
All The best