why not a more medular openbor?

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Dakangel

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Before making the chronocrash engine, why not making a more user friendly openbor?.

I know this would be cheesy but i think that a lot of people aren't using the engine because the lack of modular structure on the engine.
I'm not want to be a scratch disc but the fighting mugen engine has that particular manner to provide separate character, stages and/or visual mods; openbor has to be in that way too.

Yeah are different engines and openbor choose the retrocompatibility but that retro thing is stoping the evolution and the average user simply avoid using it.

Openbor is opensource (to my knowledge) and has many advantages over mugen, can have separated models, stages, music, common sound, scripts and pak folders

pak folder itself can bring the option to call only the models, stages and other things used in choosed game or maybe add the option to .zip it or .7zip it instead of using the .pak file


 
 
Friend, you clearly didn't pay much attention to what the Chronocrash concept is, which is pretty much exactly what you are asking for. Almost to the letter. It's nothing more than a cleanup and evolution of OpenBOR with a modular design. The rename is to avoid confusion because backward compatibility will be dropped. The rest has already been explained in detail.

To keep discussion from bleeding off the Cronocrash proposal thread to here, I am locking this one.

DC
 
I will reply this topic just to clarify somethings:

I'm not want to be a scratch disc but the fighting mugen engine has that particular manner to provide separate character, stages and/or visual mods; openbor has to be in that way too.

1- you can already do this, with some knowledge
2- OpenBOR and mugen are two very differnt animals. Each one has pros and cons.
3- its not polite to come here and say that the engine HAS to be in any way.

pak folder itself can bring the option to call only the models, stages and other things used in choosed game or maybe add the option to .zip it or .7zip it instead of using the .pak file
Clearly you don't understand how the engine works. Again, they are very different.
About the .zip part, the .pak works kinda like that.

I suggest you to first try to learn about the engine(s) before post this kind of comment.
 
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