Wii port - Bugs and problems found in games... looking for fixes

SieKensou

Member
I'm testing games on the Wii. I'm finding a lot of games that I can't play due to the Wii limitations so I will post here the issues I'm finding to know if someone with good knowledge could help to make this games work okay (and fixing possible bugs on the Wii port). This way we could have a good number of games running perfectly on the Wii.

Art Of Fighting - Beats Of Rage Remix III:
- When playing in Extra Mode, on Stage 2 after defeat Mike Rogers the game goes back to the HomeBrew Channel.


Neon Lightning Force:
- When you kill the final boss and the game does the slow motion effect, it keeps there forever... you can move slowly all you want but it never continues...


Power Rangers - Beats of Power:
- When you select NEW GAME to play the first stage, for some reason it shows a character select screen with all the characters, even the MegaZords (and they shouldn't be available in that stage).

- When you select a MegaZord for a boss battle, the video sequence appears as a background (and the MegaZord sprite appears over it). You can skip the sequence or wait until it finish but then you can't control the player for some time and some times the game even keeps stuck there... (although the game isn't freezed or crashed). One time I selected the MegaZord and the video sequence wasn't showed, just a black screen with a line at the top of the screen.


Golden Axe Revenge:
-When you ride a dragon and you are in certain zones (for example, in the first stage when you jump over the first platform) the fireball of the dragon is not fired (although it shows the animation).


World Heroes Supreme Justice Extra:
-When you finish the stage 2 it sends you to the HomeBrew Channel...


Night Slashers X:
- At the stage 2, there is a part where a door is broken and zombies appear from there. For some reason when they reach the part of the stage to start to fight with you, they just dissapear there and then fall from the top of the screen... This happen playing it on PC too, so it seems to be a problem with new OpenBOR versions.

-At some point of stage 3 there is an enemie that is near a drum, this enemy is stuck there and walks on the site without moving, this happen playing on PC too but seein a video on internet didn't happened. I noticed this in other games so maybe is bug of new OpenBOR versions... (see "OTHER GENERIC BUGS" section at the bottom)

- The Game Over screen is there forever until you press a button... Shouldn't finishe automatically some seconds after the music ends?



OTHER GENERIC BUGS:
- Sometimes, when finishing one stage and starting another, the character moves automatically to one direction until you press some other direction... I have noticed this in various games. Don't know what is exactly causing it...

- When an enemy that is near a drum (and any solid object), the enemy is stuck there and walks on the site without moving. One time happened with my own player when be respawned near a solid object after lose a life...

- Sometimes when exiting from OpenBOR, when the screen goes black, it keeps there forever and doesn't back to the HomeBrew Channel.
 
SieKensou said:
...
World Heroes Supreme Justice Extra:
-When you finish the stage 2 it sends you to the HomeBrew Channel...

Because Wii runs out of memory. This is why back then(2013) i have released a lightweight version of the game after testing. You can get this version here: http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item23
As about the newest wide-screen version of the game, it's out of question for the Wii again due its to memory limitations.
 
When you select a MegaZord for a boss battle, the video sequence appears as a background (and the MegaZord sprite appears over it).
Because its not the same build of the one the author had used while codign it. I remember this happened in Android too.
 
magggas said:
Because Wii runs out of memory. This is why back then(2013) i have released a lightweight version of the game after testing. You can get this version here: http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item23
As about the newest wide-screen version of the game, it's out of question for the Wii again due its to memory limitations.
Thanks, good to know about that version (it's a pity that it isn't the recent version). I will test that old version of the game, thanks a lot for thinking in the people that uses OpenBOR in consoles like the Wii making that version :)


O Ilusionista said:
When you select a MegaZord for a boss battle, the video sequence appears as a background (and the MegaZord sprite appears over it).
Because its not the same build of the one the author had used while codign it. I remember this happened in Android too.
Ah, okay. And do you think that could be possible to fix it to work in the new builds? Would it be neccessary to fix the module itself or the OpenBOR engine?

 
I have been thinking about making a compatability list for Wii and PSP on the openbor wiki page.

I also enjoy cutting down large games to make them run on wii/psp.  So I also wanted to make a website for these super light versions.
 
msmalik681 said:
I have been thinking about making a compatability list for Wii and PSP on the openbor wiki page.

I also enjoy cutting down large games to make them run on wii/psp.  So I also wanted to make a website for these super light versions.
That sounds very good. With this topic I was trying to do something similar and trying to make works the most possible games and fixing the most bugs we found :)

Power Rangers Beats of Power is a great game, I hope someone knows how to fix that issues because the game doesn't seem to have memory problems, at least it worked well the levels I played.
 
World Heroes Supreme Justice Extra runs great on my wii.

I have 4 openbor with different versions on the app folder.

Openbor
Openbor1
Openbor2
Openbor3

You just need to put the paks on the original folder "Openbor". When u open other versions on the homebrew channel, it will load the paks.

Each folder i have different versions of OB. Sometimes a X version can't run the game, then i go to Openbor2 per example and the game runs fine.

You can make per example 50 folders with different versions (Openbor2 to Openbor50) just be sure to put the paks on the original apps/Openbor/paks

BUT, some advanced games will never run.
 
masterderico said:
World Heroes Supreme Justice Extra runs great on my wii.
Hey masterderico. Great to see you here!
Which version of the mod are you using? The official release makes Wii run out of memory after second boss last I checked from builds 4153 and on, even on latest build of OpenBOR.
I will run test tonight just to make sure again, but this mod never advanced past second stage for me on Wii probably because memory limitations.
Thanks again for your input.
 
masterderico said:
BUT, some advanced games will never run.

Never say never (ignore the fact I just said it twice) when I get this compatibility list up I can see what games don't run and maybe I will get them to run  ;)
 
You'll have a lot of work! Lol

Some old games don't run on newer versions and vice versa.

Some games run with noises with x version, and with sfx fine on y version...

Some games run with wrong pallets on x version and runs with correct colors on y version.

People need to know what is compatible and what version they need to play specific games.

Compatibility is just the easy part.

Lots of work, good luck! :)
 
MaxBeta said:
masterderico said:
World Heroes Supreme Justice Extra runs great on my wii.
Hey masterderico. Great to see you here!
Which version of the mod are you using? The official release makes Wii run out of memory after second boss last I checked from builds 4153 and on, even on latest build of OpenBOR.
I will run test tonight just to make sure again, but this mod never advanced past second stage for me on Wii probably because memory limitations.
Thanks again for your input.

I will play and upload to you the correct version to play this game...
 
Sounds like you really know a lot about Wii compatibility can you update the Wii Compatibility List
please only report how they work with the latest builds.  With all the updates I am doing I don't want to promote downgrading openbor lol.
 
msmalik681 said:
please only report how they work with the latest builds.  With all the updates I am doing I don't want to promote downgrading openbor lol.
Yeah, I think the same as you, it's much better to try to make them work correctly with the last version and fix as much as possible. One more time, thanks for the awesome job you are doing with the Wii version :)
 
I agree with both of you guys, but the latest version is the worst to run OB games on wii.

I have 53gb of paks/games, and i guarantee 80% of those games i can run with specific OB versions.

I can help when i have free time. Because of some issues, my real life job are accumulated...
 
Today I tested Night Slashers X on the Wii. The module itself works very good (no memory problems found... although I still couldn't finish the game because is a bit difficult...). I found other issues that maybe @msmalik681 can solve.
The .pak I'm using is this last version: ttp://www.mediafire.com/file/zgnvb3r7vrtt33i/Night+Slashers+X.zip
(Please, use this version for the fixes)

Night Slashers X:
- At the stage 2, there is a part where a door is broken and zombies appear from there. For some reason when they reach the part of the stage to start to fight with you, they just dissapear there and then fall from the top of the screen... This happen playing it on PC, so it seems to be a problem with new OpenBOR versions.

-At some point of stage 3 there is an enemie that is near a drum, this enemy is stuck there and walks on the site without moving, this happen playing on PC too but seein a video on internet didn't happened. I noticed this in other games so maybe is bug of new OpenBOR versions... This bug happened in more games and with any solid object. When an enemy is near a drum (or any solid object), the enemy is stuck there and walks on the site without moving. One time happened with my own player when be respawned near a solid object after lose a life...

- The Game Over screen is there forever until you press a button... shouldn't finishe automatically some seconds after the music ends?


FIRST POST UPDATED WITH THE NEW BUGS FOUND.

And as a plus, I have some small questions:
1) How can I convert .bor files to .wav?
2) When a song is set, let's say, for the Game Over Screen, if the number that is after the file name is "1" means that the song will loop and "0" means that the song only plays one time?
 
Use Nightslashers X from this repository for Wii and PSP builds compressed by @netspider1 https://mega.nz/#F!28kzwQiA!l-Yh7HFUUKL5wiFsgQQJxQ!HkVFASgJ

It fixes all or most issues you mentioned on Wii.
However, he changed the shotgun number range to 999 instead of 10 I think it was originally and makes the game much easier if you find a shotgun. You can always change this if you go into the pak contents and search a bit.
 
2) When a song is set, let's say, for the Game Over Screen, if the number that is after the file name is "1" means that the song will loop and "0" means that the song only plays one time?

Yes. And you can have a loop point after it. Please refer to the manual (its on my signature).
 
MaxBeta said:
Use Nightslashers X from this repository for Wii and PSP builds compressed by @netspider1 https://mega.nz/#F!28kzwQiA!l-Yh7HFUUKL5wiFsgQQJxQ!HkVFASgJ

It fixes all or most issues you mentioned on Wii.
However, he changed the shotgun number range to 999 instead of 10 I think it was originally and makes the game much easier if you find a shotgun. You can always change this if you go into the pak contents and search a bit.
Thanks for your post. The original game works perfect on the Wii (I just compressed the sound effects because some of them didn't sound originally due to be in 16 bits.... I always prefer to work with the original games and not that custom and touched versions... The bugs I mentioned are generic and happens in PC with the latest OpenBOR versions. It's better to use the version I put on my post for a better and clean job.

Please, msmalik681, if you decide to try to fix this game, use the one of my post:
http://www.mediafire.com/file/zgnvb3r7vrtt33i/Night+Slashers+X.zip
You can see the issues on my previous post.



O Ilusionista said:
2) When a song is set, let's say, for the Game Over Screen, if the number that is after the file name is "1" means that the song will loop and "0" means that the song only plays one time?

Yes. And you can have a loop point after it. Please refer to the manual (its on my signature).
Thanks for the info :)
 
@SieKensou did you test your version on Wii yet? Those same issues from PC may carry over as well.
This is why I pointed you to the @netspider repository one where he not only compressed sound files, he also corrected code to fix those issues and similar ones so those bugs don't happen on any builds.
The only one thing he did go out of his way to change was the shotgun counter because he stated the game was hard and it could help get through the entire game for bug testing. You can only change it back without not even knowing much script. But other than that its a very legit lite build and not some scrappy bootleg.  :P
I can say I've beaten the game with friends with no issues after White Dragon and Malik fixed that pesky velocity bug that made the game act crazy. Trust me, that build is good to go and possibly had more work done than yours. Not hating on your content, its just fact.

By the way, now that we are speaking of Nightsalshers X I noticed that the storyboard frames lag noticeably on the last OpenBOR 6412 build when I never noticed before on previous builds. However, I need to go back and check again to be certain.
 
MaxBeta said:
@SieKensou did you test your version on Wii yet? Those same issues from PC may carry over as well.
This is why I pointed you to the @netspider repository one where he not only compressed sound files, he also corrected code to fix those issues and similar ones so those bugs don't happen on any builds.
The only one thing he did go out of his way to change was the shotgun counter because he stated the game was hard and it could help get through the entire game for bug testing. You can only change it back without not even knowing much script. But other than that its a very legit lite build and not some scrappy bootleg.  :P
I can say I've beaten the game with friends with no issues after White Dragon and Malik fixed that pesky velocity bug that made the game act crazy. Trust me, that build is good to go and possibly had more work done than yours. Not hating on your content, its just fact.

By the way, now that we are speaking of Nightsalshers X I noticed that the storyboard frames lag noticeably on the last OpenBOR 6412 build when I never noticed before on previous builds. However, I need to go back and check again to be certain.
Okay, I give a try to that version and it has the same problems, just the stage 4 shadow effect is fixed, the other bugs are present too (I think the bugs are caused by OpenBOR itself and not by the module anyway). And for the game, apart of the 999 bullets for the guns, it has more lives and more continues, the weapons don't dissappear as soon as originally when a few times dropped.... So it have a lot of changes that I don't want... and anyway, this version is dated 2015 and the one of the link I posted was fixed in 2017...
One interesting thing is that the readme says: "Fixed Jasmin's unlimited life Bug". I didn't noticed that bug.
 
Back
Top Bottom