NED
Well-known member
I have some text display for a long time now,
But I really want to fix it.
This is about this "You win" message.
The fact this level contain a platform and vertical scrolling completly mess the display of this text.
Exemple :
If Player is lower on Z axis (or Y axis on platform)
Text is still displayed on initial height
CODE of text entity
CODE of spawning (in the stage txt file)
Any help is welcome
Thanks
BTW :
I'm using some similar text for FINISH/KO
spawned directly from the killed entity (enemy)
This one don't have the display problem.
I think it's because stage spawning ignores camera position.
(Please, ignore the ring aspect, I'm recoding it from start... it's WIP)
But I really want to fix it.
This is about this "You win" message.
The fact this level contain a platform and vertical scrolling completly mess the display of this text.
Exemple :
If Player is lower on Z axis (or Y axis on platform)
Text is still displayed on initial height
CODE of text entity
Code:
name End1b
type none#text
subtype noskip
shadow 0
setlayer 200#10#-1
lifespan 20#6#auto destruct time(en secondes)
animationscript data/scripts/slam.c
anim idle
loop 0
delay 4#2
offset 240 270
bbox 0 0 0 0
sound data/sounds/foulewin.wav#1
frame data/sprites/wintxt.gif
frame data/sprites/empty.gif
frame data/sprites/wintxtb.gif
frame data/sprites/empty.gif
frame data/sprites/wintxt.gif
frame data/sprites/empty.gif
frame data/sprites/wintxtb.gif
frame data/sprites/empty.gif
frame data/sprites/wintxt.gif
frame data/sprites/empty.gif
frame data/sprites/wintxtb.gif
frame data/sprites/empty.gif
sound data/sounds/foulewin.wav
frame data/sprites/wintxt.gif
frame data/sprites/wintxt.gif#empty.gif
frame data/sprites/wintxt.gif#wintxtb.gif
frame data/sprites/wintxt.gif#empty.gif
frame data/sprites/wintxt.gif#wintxt.gif
frame data/sprites/wintxt.gif#empty.gif
frame data/sprites/wintxt.gif#wintxtb.gif
frame data/sprites/wintxt.gif#empty.gif
delay 520#260####120#70#50#45#35#25
sound data/sounds/foule4.wav#2
frame data/sprites/wintxt.gif
@cmd killentity getlocalvar("self")
frame data/sprites/empty.gif#paus1.gif
CODE of spawning (in the stage txt file)
Code:
spawn end1b#----------YOU WIN
flip 1
boss 1
coords 240 448 0#240 500 0#-80 500 0#240 270 0#-8 250#x z a
at 0
Any help is welcome
Thanks
BTW :
I'm using some similar text for FINISH/KO
spawned directly from the killed entity (enemy)
Code:
subentity finish
spawnframe 9 240 270 0 1
This one don't have the display problem.
I think it's because stage spawning ignores camera position.
(Please, ignore the ring aspect, I'm recoding it from start... it's WIP)