falldie 1 in OpenBOR v4

Vein Vex

New member
Hello! In openBor v3 I used "falldie 1" so that the "death" animation is played without the "fall" animation, but that doesn't work that way in OpenBor v4.I have read that in this version it is configured through "death_config" but I couldn't understand how it works...
excuse my ignorance. thank you so much!
 
Solution
I take this opportunity to congratulate you and the entire Chronocrash team for their great work.
Thanks buddy :)

remove "nodieblink" and it works correctly.
Did a few more tests and found a way to replicate the same effect using the new v4 commands. Please, replace the falldie with the following command below and see if it solves the problem.

death_config death_ground death_air remove_corpse_ground remove_corpse_air blink_remove_ground blink_remove_air

It will looks like this:

1722047095996.png

PS: I love the SH franchise, you are doing a good job here. Congratulations!
Hello! In openBor v3 I used "falldie 1" so that the "death" animation is played without the "fall" animation, but that doesn't work that way in OpenBor v4.I have read that in this version it is configured through "death_config" but I couldn't understand how it works...
excuse my ignorance. thank you so much!
Hi @Vein Vex. Which v4 engine version are you using? I tested in my game and looks normal.

 
Hi Kratus! thanks a lot for answer!

I am using the latest version.Here I show you how I have it.In version 3 it played the "death" animation directly..
I see you are using nodieblink too, did a quick test here and it seems that this command will interfere in the falldie flags for some reason, when removed the falldie worked normally but the entity will blink. I will make a few more tests to check if it happens with the new death config flags too.
 
I see you are using nodieblink too, did a quick test here and it seems that this command will interfere in the falldie flags for some reason, when removed the falldie worked normally but the entity will blink. I will make a few more tests to check if it happens with the new death config flags too.
Thank you very much Kratus!

I take this opportunity to congratulate you and the entire Chronocrash team for their great work.
 
I take this opportunity to congratulate you and the entire Chronocrash team for their great work.
Thanks buddy :)

remove "nodieblink" and it works correctly.
Did a few more tests and found a way to replicate the same effect using the new v4 commands. Please, replace the falldie with the following command below and see if it solves the problem.

death_config death_ground death_air remove_corpse_ground remove_corpse_air blink_remove_ground blink_remove_air

It will looks like this:

1722047095996.png

PS: I love the SH franchise, you are doing a good job here. Congratulations!
 
Solution
Thanks buddy :)


Did a few more tests and found a way to replicate the same effect using the new v4 commands. Please, replace the falldie with the following command below and see if it solves the problem.



It will looks like this:

View attachment 8765

PS: I love the SH franchise, you are doing a good job here. Congratulations!
wow!!! Thank you so much for your support Kratus!!!

Here I tried what you sent me, does "nodieblink" have to be activated?
 
No need, you can remove the falldie/nodieblink because the death_config will replace both.


Glad the solution worked :)
you are amazing friend!! 😃
You have been a great help! I will continue reading the manual so I don't ask so many questions... haha!
Have a good day or good night!
until next time Kratus!
Thanks again!!
 
It will looks like this:

1722047095996.png
Wow it got way more complicated to me with so many values.
 
death_config death_ground death_air remove_corpse_ground remove_corpse_air blink_remove_ground blink_remove_air
I don't know what's going on with the boss. I made the fire level with only Ifrit as a boss in it.
After I killed it, the level ended, but its death animation never triggered.
I even tried with falldie or death with 1 and
Ieven tried with death_config death_ground death_air remove_corpse_ground remove_corpse_air blink_remove_ground blink_remove_air

Somehow the normal enemies' death in the training level did trigger.

I've double checked the level setup and Ifrit boss many times, but I could not figure out what's going on!

Edit: I finally figured it out.
The boss didn't trigger death because I had level type as 1 for training mode and I copied it to make the fire level but didn't realize I had type as 1 which is for bonus stage. Because of that, the level just ended quickly without showing the boss's death animation.
 
Last edited:
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