King of Rage

In Progress King of Rage v 0.1

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The project is currently under development.

Bomb item applied successfully.
Nice, I want use the smartbomb for Akuma's Raging demon, instead of one enemy. The screen go black and everyone get mugged and lay on the ground with him standing in the centre of the screen.
 
Nice, I want use the smartbomb for Akuma's Raging demon, instead of one enemy. The screen go black and everyone get mugged and lay on the ground with him standing in the centre of the screen.
It's a bomb, but it's basically the same as when you pick up an item, so the sound is the sound of picking up an item, and if you could customize the sound, you would have made it an explosion sound.
 
It's a bomb, but it's basically the same as when you pick up an item, so the sound is the sound of picking up an item, and if you could customize the sound, you would have made it an explosion sound.
sorry about my wording. I'm just referring to the part where the attack hits everyone one screen.
I want Raging demon to be a stage clearing move.
 
sorry about my wording. I'm just referring to the part where the attack hits everyone one screen.
I want Raging demon to be a stage clearing move.
I think you often bring your personal ideals into your answers. That's probably why our answers differ. But I understand what you're saying.
 

Bomb item applied successfully.
Nice!
I saw that you added text when you pick up an item. But I think that instead of showing a "hamburger" text when you pick up the item, a text could show how much HP you recovered. The same goes for money - it could show the amount of points you earned instead of "coin".
 
Nice!
I saw that you added text when you pick up an item. But I think that instead of showing a "hamburger" text when you pick up the item, a text could show how much HP you recovered. The same goes for money - it could show the amount of points you earned instead of "coin".
I see. It's a known fact that this item is like this based on its visual appearance, but it would be better to write about what effect it has.
 
Giving a shadow to the items would be a nice touch.
Particularly because they are detailed and big. :)
I'm not sure how...
Snap33.png

The items have shadows applied. Since they vary in size and center axes, I used the default shadow.
 
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I absolutely love the result!
This is definitely the Best version of Kisarah.
And this artwork is a great definition of how she could have been.
I really hope she will be in the next demo!
I think I'll finish the fatal fury characters first and then work on Kisarah. I haven't forgotten my promise to include her in the second demo.
 
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I'm making a kisarah in a hurry. The graphics are all done, so now I just need to implement the movements. The proportions felt a bit out of place compared to the King of Fighters characters, so I spent the night tweaking them.
 
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