maxman
Well-known member
I use spawnBind and terminate animation scripts for killing off the spawnBind effect. But the problem I have now is when the player gets attacked with spawnBind being active, it stays. How can I terminate that when he gets attacked?
Code:
anim freespecial2 #BURNING KNUCKLE
offset 140 188
delay 6
load burnknuc
loop 1 2 4
jumpframe 1 2 4 0 # 3 0.5 1.2 0
landframe 4 #5
sound data/sounds/heroes/terry/06_terry_00011.wav
bbox 118 108 51 79
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/162_3.png
bbox 122 103 44 64
@cmd spawnBind2 "burnknuc" 0 1 1 0 0 1
attack 161 104 51 31 11 1 0 0 0 0
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/162_4.png
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/162_6.png
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/162_6.png
attack 0
delay 12
@cmd terminate "burnknuc"
bbox 130 123 44 64
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/162_2.png