Gary P Smith
Member
Does anyone have any opinion on this?
it depends on the context, the personality of the boss determines the amount of underlings.i dont like when bosses have too many helpers. I mean, i want to fight the boss, not the underlings when reaching the boss battle
I agree with your point but there's some exceptions. In the case of the original SOR2, Mr. X is easier than Shiva once he is not a fighter with a full moveset. In Urban Reign Shinkai is a lot harder than Bordin, following the same situation as SOR2. Considering that you don't have any recovery item between the battles in both games and the last bosses are not fighters, it makes sense to have them easier in this case.A certain game in openbor has two final bosses. This is a structure used in quite a few games I've played over the years, where the first final boss is easy and lulls the player into a false sense of security until the second really goes crazy (I think it was also used in KOF with Rugal). The problem was, the second final boss in the openbor game I mentioned was also pathetically easy, therefore defeating the whole point of the two-boss set-up. I don't think final bosses should be horrendously over-difficult once you've worked out the strategy for defeating them, but easy final bosses are a total anti-climax and can utterly ruin the feel of the game.
ah, for me depends on how this is done.i dont like when bosses have too many helpers. I mean, i want to fight the boss, not the underlings when reaching the boss battle
Second that. That's why bosses from SoR series are memorable than Capcom beatmups.i dont like when bosses have too many helpers.
As a necromancer, it makes sense that he’ll call undead, that’s his gimmick.Karma Wizard - He is a necromancer, so he starts the fight with 4 helpers. Every time he falls to the ground, he summons one undead (2 max). With low health, he can call up to 4 (max).
I agree with you on this: I do prefer memorable bosses over harder bosses.From what I read on most comments here is that all prefer hard bosses. I prefer memorable bosses and they don’t need to be hard.
Yeah they did a great job with him because he is like that on Comics (he is a very strategic enemy, more than Red Skull).is Crossbones: it’s one of the most difficult bosses - but still easy - and yet he has lot of different attacks and for me he’s just THAT fun to fight, I love him.