Recent content by Aerisetta

  1. Aerisetta

    New game combat (Warrior of Lust)

    video was just recording during prototyping fixed on my end, thanks
  2. Aerisetta

    New game combat (Warrior of Lust)

    Had some fun making some new classes and attacks for me next game
  3. Aerisetta

    What game(s) are you currently playing?

    I dunno why sometimes but I think Ghost of Tsushima game play is so exciting. Even when I mastered the game and could beat huge fights no damage I still feel excited fighting. Haven't had time to play Yotei yet but I will at some point
  4. Aerisetta

    Absolum

    i also tried playing online it was fun
  5. Aerisetta

    Absolum

    Haha I finally beat the last boss But completely not by skill. Purely by luck I basically 1 shot the last boss Dwarf 4 mana stones super lucky Skill became reload mana stone super lucky My mana specials create a Lightning Mine Just kept upgrading the Mine Move, Spam Mines, reload, move, spam...
  6. Aerisetta

    What game(s) are you currently playing?

    I like the augmented attacks idea. I also thought of making a repeating game run with paths and I might make something like that in the future I don't like how stiff dotemu characters feel every game though. Cider is a bit better
  7. Aerisetta

    Other Language Fonts for OpenBor?

    Hi Still looking for font support Also increasing the commission to $2000 per font set (japanese, korean or russian)
  8. Aerisetta

    Displaying Currently Bound Buttons in game

    I just had an idea would it be possible that during the setting of buttons by the player, a globalvar gets set for example if Attack1 button is set to U globalvar attack1button = "U" for example if Attack1 button is set to X globalvar attack1button = "X" then i can read the globalvar and...
  9. Aerisetta

    Other Language Fonts for OpenBor?

    Hi Still looking for people to help make fonts!
  10. Aerisetta

    Displaying Currently Bound Buttons in game

    Hi @DCurrent just checking in on this
  11. Aerisetta

    Displaying Currently Bound Buttons in game

    Hello me again lol I'd like to ask if it's possible to display the currently bound key inside the game For example, I want to teach the player that they need to press the attack button. Let's say the X button is currently bound as the attack button On screen, I will say Press <X> if they...
  12. Aerisetta

    Mouse Support

    To me, the issue isn't really boiled down to if it's difficult or not. It should be based on the cost vs benefit to the players. I mean... if tons the players are demanding 6 to 8 player games...then it should be done. Difficulty is a factor, but limited (I don't think there's many players...
  13. Aerisetta

    Mouse Support

    OK no problem. I understand. I don't have visibility on what the priorities, but I really hope to see more end player accessibility additions. Things such as double key binds, automatic controller detection. If someone says my game sucks because the combat is bad, the artwork is crap etc, I...
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