Recent content by handsnfeetface

  1. handsnfeetface

    Complete Dreams of rage

    Hello again, everyone!  I recently released an update to Dreams of Rage that, I feel, rounds it out rather nicely.  I know that there is still criticisms that could be addressed, but I need to move on to bigger and better things.  I used DoR as a learning experience to understand the...
  2. handsnfeetface

    Canceled Legend of Korr

    Nice work so far!  I'm looking forward to playing when it's done. For the transition between one and two handed pose, you can add that frame in the beginning of your walk animation.    You'll just have to tweak how the animation loops: loop {bi} {start} {end} ~Determines how loop effect is...
  3. handsnfeetface

    Complete Dreams of rage

    Thank you for taking the time to play it.  All good points.  I'm currently in the process of addressing issues.  Just for curiosity sake, which version have you played?  The current one has introduced dodging and running as well as a few boss tweaks.  I'm currently working on weapons for the...
  4. handsnfeetface

    Complete Dreams of rage

    The update is available for download. I hope you all like that changes, so far.
  5. handsnfeetface

    Complete Dreams of rage

    Hey everyone,  I've got an update on the way.  First off, there has been numerous edits to bboxes and attack boxes as well as a damage overhaul. To emphasize the souls under Freddy's control I've added graphical cues and death animations to some of the enemies to get that point across.  Thanks...
  6. handsnfeetface

    Complete Dreams of rage

    I really appreciate the time you guys are taking to play and comment on my game.    The advice and criticism are all valid points.  Sometimes it's hard to take a step back and look at it from other angles when you're immersed in if for so long.  Mechanics, I find, aren't really my strong point...
  7. handsnfeetface

    Complete Dreams of rage

    Thank you for the kind words and constructive criticism. The song I used for the intro is a remake of the Elm street NES theme song created by Scott Roger of Console Crash.
  8. handsnfeetface

    Complete Dreams of rage

    Thank you everyone! I've added an animated gif to my first post per your request.
  9. handsnfeetface

    Complete Dreams of rage

    About a year and a half ago, I started a topic on a Freddy fan page regarding the start of a game project. A short time later work on Dreams of Rage began. I'm happy to announce I, finally, have a complete version of the game available for download. I'd like to thank everyone that has...
  10. handsnfeetface

    Video editing

    Just curious as to what programs you guys are keen on for making game trailers and the like.
  11. handsnfeetface

    Nosame for 3 players

    I seem to be having a bit of trouble getting nosame to work properly in my Mod.  Actually, it's just when 3 players are implemented.  It states it's function for player 1 and 2 in the manual, but doesn't mention anything about 3 and 4. Has it been implemented beyond 2 players, yet, or am I doing...
  12. handsnfeetface

    Two player group sizes

    Hello everyone.  I'd like to have more enemies on screen depending on how many players are currently playing, but I'm having a bit of trouble tracking down a way to make this work in the manual.  Is there a predefined way to go about doing this much like 2pspawn? Or would this require a bit of...
  13. handsnfeetface

    Canceled Dreams of Rage

    Apologies.  I don't know how I missed your inquiry.  The other two would be Will and Taryn and, yes, they will both be playable characters.
  14. handsnfeetface

    Canceled Dreams of Rage

    The Freddy Snake is coming along... https://youtu.be/CFgweYyxIRE
  15. handsnfeetface

    Canceled Dreams of Rage

    Thank you.  Good call on the Freddy hand.  I'll add some delay entities between each smash to ease the pressure. Speaking of the hand, I realized after making the video that my fglayer isn't affected by the hands quakeframe which doesn't really work visually.  Is there a way to include the layer...
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