Good work! Really impressed at all of the original artwork. I also love your use parallax and watermode/mode 7 transformations in the backgrounds. Gameplay looks a bit like Rastan, which I loved as a kid.
The new sprite is a big improvement (you added much crisper detail), but I also...
I never really fully considered that, but it's true. The early-mid KOFs whose backgrounds matched the sprites well looked especially great. It also didn't hurt many of the backgrounds had that special KOF pixel art feel and looked especially charming. Last Blade is another one with awesome...
I'm going to reply in sections, but be warned it's still a wall of text incoming.
SNK's problem was consistency:
The issue with KOF style is that it was not done consistently, not even by SNK themselves. SVC Chaos sprites almost look like they were made by Mugen amateurs under a time crunch...
Yep, looking at Final Vendetta with antipation. It's nowhere close to classic KOF standards, but it still looks good.
By pre-Darkstalkers Capcom look, you mean that style they were developing from SF2 and the beat em ups through until Super Street Fighter 2 and Cyberbots? Yeah, everyone tried...
Looks interesting. I love that they went for pixel art and used a KOF pixel art style at that (though much more primitive of course). I will probably buy this on day one just to support the beat em up genre & pixel art games.
I just want to take a moment to appreciate the pixel art in the King of Fighters games. Sad to say, but no one will ever do pixel art like this again. It's WAY too hard and takes too long. Even in this current pixel art renaissance revival era we're in, you'll notice that all modern pixel...
Yup, drawmethod but it applies to any transformation openbor could do to the original image. So it could also be mode7 affine transformation (eg, turning on mode7 on a fglayer). Here's a screenshot from DC's world heroes mod to show what I mean:
Notice the image in the blimp screen is...
I'm making a game with KOF sprites. I like the way they look at 480x272, but they get really gritty-looking or distorted when you use openbor to transform them (like shrink, stretch or skew) because of the low screen resolution. So I was thinking of setting game resolution to 960x540 (or...
The manual says that you edit the levels.txt file. There are music and background commands you can use to change the music & image. See details here:
https://dcemulation.org/?title=OpenBORManual#Select_Screen_Files
However, in practice, that doesn't seem to work at all. I find that it just...
@danno and @DCurrent
Thank you for the info on jumpframe/dropframe/landframe -- I have perfect arcs now! What a great set of features.
Question about jumpframe: How does openbor determine how long to make the jump last for? It does not seem tied to the number of frames in the animation...