you can use didhitscript on item.txt
example:
use in item.txt
in hitanim.c write:
save it has hitanim.c
you can change in the script "ANI_FOLLOW1" to 2,3 FREESPECIAL etc...
hello
ive used clearglobalvar(); in some levels but i think it also cleans the indexedvars
the indexedvars ive made seem to be working when i load a game or exit to windows then enter game load again the indexedvar is always there but when i use clearglobalvar() i think everythig is gone...
those ryo / robert walking animations look dam good :D
It must ve taken a lot of time doing it...
ive only made 1 of those for the final boss and i dindnt add chest movement
hello
when i use the option type 2 in a level to hide the hud... i notice that when i press enter to bring up the menu and then select exit the game goes to the next level...
is there a way to prevent this and make it work like a normal or type 1 level were the exit exits the game?
if its the river level were the players fight on top of the water... i think the ondrawscript water_puddle_script.c could be a little heavy... it shows drawing water on log until theres no more space on notepad even if the players are not on a water level... i still havent figure out whats...
the level platforms i think are going to be the biggest problem when making the levels...
ive made 2 levels of this type
by the time ive used 1 entity type none with up 20 anim follows each anim follow is a platform
then spawn them in the level at 0 with perform attack
its big headache with...
any word on when the game will be complete ? :)
iam almost finishing mine only more 4 playable bosses to go and south town free map :D
and more testing of course....
hello
iam trying to move an entity to a certain location in level coordinates x and z.
the problem is x is working fine but z i cant get an exact value the entity moves more up or down depending on its position in the level...
heres the script iam using
ive already tried a lot of z values...
hello
i think something is very strange... or i must have a really bad luck..
ive been using the random but it seems to go always for the same numbers, or sometimes it goes for those nr/nrs more times...
ive tried the rand() from D&D warduke (random encouter)
but i think the random has...
hello
Its there a way to send the game to the openbor gameover screen like it happens when the plr presses start in level and exits the game and keeps the saved file
I have an event in the final level if it fails it goes to sadendcredits a globalvar is set to 1 branches to that level again then...