Recent content by Kerubinsutein

  1. Kerubinsutein

    Complete Saint Seiya

    I forgot to post that the game is in the download section—now with some adjustments and the complete Eris saga. Here is a video of the playthrough all the way to the end!
  2. Kerubinsutein

    In Progress Kof The Fighter's Ambition

    I got the idea while playing "Crime Buster" and "World Heroes," but I thought about how I did it in "Hiryu no Ken," and KOF gives you the possibility of hitting the target in the air in some moves, but not all the time, only at specific moments. There are some bugs, which is why I haven't posted...
  3. Kerubinsutein

    In Progress Kof The Fighter's Ambition

    Hey guys, I added another character to the game, Ralph, who is one of my favorites in KOF. In this game, each character has a variation of a finishing move, just by pressing the attack button. The combo differs depending on how close the character is to the opponent, and there are different...
  4. Kerubinsutein

    Complete Saint Seiya

    I just need to fix a few small details before I can update the game. I need someone to teach me how to do it on this platform, because I already have a version here and I want to update it. how to play
  5. Kerubinsutein

    Complete Saint Seiya

    I'll post the complete game without the demo. I've already finished all the levels, but I'm adjusting some things like the defenses, because the OpenBOR engine was quite old and I updated it, so some animations ended up different from the original, like the defenses and aerial magic attacks.
  6. Kerubinsutein

    Complete Saint Seiya

    I already added it; that was the test. I also adjusted the position of the impact effects.
  7. Kerubinsutein

    Solved Quick time to release from a grab

    I managed to solve it, but in an alternative way. I used the random script from @O Ilusionista , which gives you a chance to grab or release most of the time. With the delay in the first animation, you control how long the character stays grabbed before executing the script or not. The problem...
  8. Kerubinsutein

    Solved Quick time to release from a grab

    Now I understand, I misunderstood. I'll test the tips you gave me, and with the answers I came up with an idea: a special move that doesn't cause damage, but shows the specific pain and the animations are the same as when releasing grabs, like in KOF games. I'll try it and post the result here...
  9. Kerubinsutein

    Solved Quick time to release from a grab

    I believe it can only be done with a script, because I want the character to break free from the grab.
  10. Kerubinsutein

    Solved Quick time to release from a grab

    Hey guys, I have a question that I can't seem to figure out a solution for. Like in older games, some bosses would quickly break free from grabs to make it harder for the player to avoid getting stuck and having to think for too long about what to do. Well, that's what I want to do: give the...
  11. Kerubinsutein

    Complete Saint Seiya

    I'm drawing the Orion special, what do you think?
  12. Kerubinsutein

    Complete Saint Seiya

    some work! #=========================================================================================================== Update: Guys, I'm working on the penultimate and final stages of this new mode, taking the opportunity to improve things from the old game. I changed the fonts and used the...
  13. Kerubinsutein

    Complete Saint Seiya

    Long time no see! Did you change your nickname? lol I don't remember if I used Suno, I think so. I'm already on the second phase, I believe it won't take me as long to finish as before.
  14. Kerubinsutein

    Complete Saint Seiya

    I was lacking inspiration for my projects, so I decided to think things through and make an update for the Saint Seiya game, which will be the Battle of Eris, with five stages to play and face the resurrected knights of Eris. I increased the difficulty of this new story mode a bit since the...
  15. Kerubinsutein

    Solved AI attack priority, or: "ok stop taunting and punch me"

    I use this code from @O Ilusionista, he recommended it to me and it perfectly solves my problems with enemies and so using just one "anim Attack" and one "anim freespecial" you can create several.
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