Kerubinsutein
Member
Hey guys, I have a question that I can't seem to figure out a solution for. Like in older games, some bosses would quickly break free from grabs to make it harder for the player to avoid getting stuck and having to think for too long about what to do. Well, that's what I want to do: give the character a window, in seconds or even milliseconds, to use the attack/throw or for the enemy to break free. If this could also be done with another animation, that would be interesting so the player character doesn't grab the enemy again quickly, like a movement animation to get a little further away.
