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Update: Guys, I'm working on the penultimate and final stages of this new mode, taking the opportunity to improve things from the old game. I changed the fonts and used the one I use in my projects, changed the icons, fixed Docrates so he doesn't repeat his attack multiple times and gave him immunity to 50% damage. Now I like the result. I'm going to fix the Crow Knight, Dragon's Hozan Shoryu Ha is faster, and Pegasus is changing his meteors. I still need to organize the damage output.
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I'm keeping quiet, but I've been making a lot of improvements to the game. I just updated the game's OpenBOR and it changed a lot of things that I'll have to fix from the base game. I'm taking the opportunity to fix some things I've already done.
- Pegasus Meteor Fist has undergone changes; it's now better at hitting a single enemy, and Pegasus Comet Fist hits enemies in an area.
- Andromeda Nebula: faster animation speed.
- Dragon's Wrath: more speed, and a better organized hit area.
- I've now changed the characters' defense to the current version that uses Block Pain, since the one I was using was a very old version and didn't work. Now defending works and is worthwhile.
- Escape move: I've now changed it to the attack+jump buttons, and the area is also larger.
New features:
- Large enemies, like in the pictures, can be hit while they are getting up. They have armor, don't get hit by anim pain, and take 50% damage.
- I've changed the icons for the characters and enemies.
What's missing?
- The final boss, Orione, is testing the enemy Orpheus; when grabbing him, it keeps giving an error and I can't fix it. I'll leave him for last.




















