That's perfect. Cause in the future, I am planning to make a new OpenBOR game where around 500 of both your favorite and least favorite characters are enemies and only 7 characters are playable based on my favorites. Cause it's gonna be an all star battle royale-ish type of way. 😁
Is there a limit of how many players or enemies to download? Like 100 or 999? Or you can download as many characters as you want without a maximum of stuff when programming stuff?
I do have one request if you okay with that, I don't want Roomi (Galaxy Fight) as an enemy, but I am okay with Tesse (Waku Waku 7) or Arabian Moon (Superior Soldiers) as enemies. Is it okay with you?
I unfortunately have to replace Goat as a playable character with someone else. Cause I need to learn more about cutting the sprites myself since I am not good with it myself. So now, I have already chosen the 7 playable characters for the future of my project:
Roomi (Galaxy Fight: Universal...
As for Linn Kurosawa, she can work well as an enemy. As the title suggests, all beat em up heroes were brainwashed by the mastermind. Still thinking on who the mastermind can be.
Sorry, but I already chose 5 playable characters to work on later.
Roomi (Galaxy Fight: Universal Warriors)
Reiji Oyama (Power Instinct)
Momoko (The King of Fighters XI)
Goat (Asura's Blade: Sword of Dynasty)
Wulong (Kaiser Knuckle/Global Champion)
I have a great concept of a story where heroes from different beat-em-up games were brainwashed by the mastermind behind all of this chaos. I have sprites of six heroes that are enemies:
Billy (Burning Fight)
Dean (Final Fight 3)
Jimi Isaak (Gaia Crusaders)
Kurenai (Sengoku 3)
Hannah Dundee...
I wanted to make a beat-em-up game where the heroes from different beating-em-up games were brainwashed, and cloned by the person behind this. That's a great concept of a story.